Implement isometric selection boxes for TS structures.
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using OpenRA.Mods.Common.FileFormats;
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using OpenRA.Mods.Common.Traits;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class CopyIsometricSelectableHeight : UpdateRule
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{
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public override string Name { get { return "Copy IsometricSelectable.Height from art*.ini definitions."; } }
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public override string Description
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{
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get
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{
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return "Reads building Height entries art.ini/artfs.ini/artmd.ini from the current working directory\n" +
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"and adds IsometricSelectable definitions to matching actors.";
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}
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}
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static readonly string[] SourceFiles = { "art.ini", "artfs.ini", "artmd.ini" };
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readonly Dictionary<string, int> selectionHeight = new Dictionary<string, int>();
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bool complete;
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public override IEnumerable<string> BeforeUpdate(ModData modData)
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{
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if (complete)
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yield break;
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var grid = Game.ModData.Manifest.Get<MapGrid>();
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foreach (var filename in SourceFiles)
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{
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if (!File.Exists(filename))
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continue;
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var file = new IniFile(File.Open(filename, FileMode.Open));
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foreach (var section in file.Sections)
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{
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if (!section.Contains("Height"))
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continue;
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selectionHeight[section.Name] = (int)(float.Parse(section.GetValue("Height", "1")) * grid.TileSize.Height);
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}
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}
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}
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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// Rule only applies to the default ruleset - skip maps
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complete = true;
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yield break;
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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if (complete || actorNode.LastChildMatching("IsometricSelectable") != null)
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yield break;
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var height = 0;
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if (!selectionHeight.TryGetValue(actorNode.Key.ToLowerInvariant(), out height))
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yield break;
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// Don't redefine the default value
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if (height == 24)
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yield break;
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var selection = new MiniYamlNode("IsometricSelectable", "");
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selection.AddNode("Height", FieldSaver.FormatValue(height));
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actorNode.AddNode(selection);
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}
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}
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}
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