Add tests to verify sync hashing mechanism.
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78
OpenRA.Test/OpenRA.Game/SyncTest.cs
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78
OpenRA.Test/OpenRA.Game/SyncTest.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using NUnit.Framework;
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using OpenRA.Traits;
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namespace OpenRA.Test
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{
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[TestFixture]
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class SyncTest
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{
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class Complex : ISync
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{
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[Sync]
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public bool Bool = true;
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[Sync]
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public int Int = -123456789;
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[Sync]
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public int2 Int2 = new int2(123, -456);
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[Sync]
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public CPos CPos = new CPos(123, -456);
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[Sync]
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public CVec CVec = new CVec(123, -456);
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[Sync]
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public WDist WDist = new WDist(123);
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[Sync]
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public WPos WPos = new WPos(123, -456, int.MaxValue);
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[Sync]
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public WVec WVec = new WVec(123, -456, int.MaxValue);
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[Sync]
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public WAngle WAngle = new WAngle(123);
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[Sync]
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public WRot WRot = new WRot(new WAngle(123), new WAngle(-456), new WAngle(int.MaxValue));
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[Sync]
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public Target Target = Target.FromPos(new WPos(123, -456, int.MaxValue));
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}
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[TestCase(TestName = "Sync hashing has not accidentally changed")]
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public void ComplexHash()
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{
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// If you have intentionally changed the values used for sync hashing, just update the expected value.
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Assert.AreEqual(-2024026914, Sync.CalculateSyncHash(new Complex()));
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}
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class Flat : ISync
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{
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[Sync]
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int a = 123456789;
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[Sync]
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bool b = true;
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}
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class Base : ISync
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{
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[Sync]
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bool b = true;
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}
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class Derived : Base
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{
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[Sync]
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int a = 123456789;
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}
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[TestCase(TestName = "All sync members in inheritance hierarchy are hashed")]
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public void DerivedHash()
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{
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Assert.AreEqual(Sync.CalculateSyncHash(new Flat()), Sync.CalculateSyncHash(new Derived()));
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}
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}
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}
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@@ -49,6 +49,7 @@
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<Compile Include="OpenRA.Game\ActorInfoTest.cs" />
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<Compile Include="OpenRA.Game\ActorInfoTest.cs" />
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<Compile Include="OpenRA.Game\OrderTest.cs" />
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<Compile Include="OpenRA.Game\OrderTest.cs" />
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<Compile Include="OpenRA.Game\PlatformTest.cs" />
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<Compile Include="OpenRA.Game\PlatformTest.cs" />
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<Compile Include="OpenRA.Game\SyncTest.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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