disallow adding actors from other players to control groups

closes #4949
This commit is contained in:
Matthias Mailänder
2014-04-18 17:19:02 +02:00
parent 657141bce0
commit 9f386e81a5
2 changed files with 2 additions and 1 deletions

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@@ -165,6 +165,7 @@ NEW:
Renamed ChronoshiftDeploy trait to PortableChrono.
Added LineBuildNode trait to filter which structure(s) a LineBuild actor can be attached to.
Updated to SDL 2.0.3 under OSX, which improves platform integration.
Fixed an exploit where you could add control groups on enemy units.
Server:
Message of the day is now shared between all mods and a default motd.txt gets created in the user directory.
Asset Browser:

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@@ -85,7 +85,7 @@ namespace OpenRA
for (var i = 0; i < 10; i++) /* all control groups */
controlGroups[i].RemoveAll(a => actors.Contains(a));
controlGroups[group].AddRange(actors);
controlGroups[group].AddRange(actors.Where(a => a.Owner == world.LocalPlayer));
return;
}