Target uses int2.
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@@ -214,11 +214,11 @@ namespace OpenRA.Traits
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public struct Target // a target: either an actor, or a fixed location.
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{
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Actor actor;
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float2 pos;
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int2 pos;
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bool valid;
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public static Target FromActor(Actor a) { return new Target { actor = a, valid = (a != null) }; }
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public static Target FromPos(float2 p) { return new Target { pos = p, valid = true }; }
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public static Target FromPos(int2 p) { return new Target { pos = p, valid = true }; }
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public static Target FromCell(int2 c) { return new Target { pos = Util.CenterOfCell(c), valid = true }; }
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public static Target FromOrder(Order o)
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{
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@@ -230,7 +230,7 @@ namespace OpenRA.Traits
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public static readonly Target None = new Target();
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public bool IsValid { get { return valid && (actor == null || actor.IsInWorld); } }
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public int2 PxPosition { get { return IsActor ? actor.Trait<IHasLocation>().PxPosition : pos.ToInt2(); } }
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public int2 PxPosition { get { return IsActor ? actor.Trait<IHasLocation>().PxPosition : pos; } }
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public int2 CenterLocation { get { return PxPosition; } }
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public Actor Actor { get { return IsActor ? actor : null; } }
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