From 9f47e754928dd6855f58de85296bcc112ecf33ab Mon Sep 17 00:00:00 2001 From: Scott_NZ Date: Mon, 21 Jan 2013 16:49:48 +1300 Subject: [PATCH] Allies 01: only set eligible units to defensive stance --- OpenRA.Mods.RA/Missions/Allies01Script.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.RA/Missions/Allies01Script.cs b/OpenRA.Mods.RA/Missions/Allies01Script.cs index 0b14a5dce9..030db00688 100644 --- a/OpenRA.Mods.RA/Missions/Allies01Script.cs +++ b/OpenRA.Mods.RA/Missions/Allies01Script.cs @@ -281,7 +281,7 @@ namespace OpenRA.Mods.RA.Missions void SetAlliedUnitsToDefensiveStance() { - foreach (var actor in world.Actors.Where(a => a.IsInWorld && a.Owner == allies && !a.IsDead())) + foreach (var actor in world.Actors.Where(a => a.IsInWorld && a.Owner == allies && !a.IsDead() && a.HasTrait())) { actor.Trait().stance = UnitStance.Defend; }