Remove ICMP based pinger

This commit is contained in:
Paul Chote
2013-04-22 20:14:25 +12:00
parent b52a8b27ff
commit 9f4b323287
2 changed files with 5 additions and 63 deletions

View File

@@ -59,8 +59,6 @@ namespace OpenRA.Server
public Map Map;
XTimer gameTimeout;
int highestLatency;
protected volatile ServerState pState = new ServerState();
public ServerState State
{
@@ -217,9 +215,6 @@ namespace OpenRA.Server
DispatchOrdersToClient(newConn, 0, 0, new ServerOrder("HandshakeRequest", request.Serialize()).Serialize());
}
catch (Exception) { DropClient(newConn); }
newConn.RemoteAddress = ((IPEndPoint)newConn.socket.RemoteEndPoint).Address.ToString();
newConn.Ping();
}
void ValidateClient(Connection newConn, string data)
@@ -271,7 +266,8 @@ namespace OpenRA.Server
// Check if IP is banned
if (lobbyInfo.GlobalSettings.Ban != null)
{
if (lobbyInfo.GlobalSettings.Ban.Contains(newConn.RemoteAddress))
var remote_addr = ((IPEndPoint)newConn.socket.RemoteEndPoint).Address.ToString();
if (lobbyInfo.GlobalSettings.Ban.Contains(remote_addr))
{
Console.WriteLine("Rejected connection from "+client.Name+"("+newConn.socket.RemoteEndPoint+"); Banned.");
Log.Write("server", "Rejected connection from {0}; Banned.",
@@ -286,8 +282,6 @@ namespace OpenRA.Server
preConns.Remove(newConn);
conns.Add(newConn);
client.Ping = newConn.Latency;
// Enforce correct PlayerIndex and Slot
client.Index = newConn.PlayerIndex;
client.Slot = lobbyInfo.FirstEmptySlot();
@@ -302,16 +296,14 @@ namespace OpenRA.Server
OpenRA.Network.Session.Client clientAdmin = lobbyInfo.Clients.Where(c1 => c1.IsAdmin).Single();
Log.Write("server", "Client {0}: Accepted connection from {1} with {2} ms ping latency.",
newConn.PlayerIndex, newConn.socket.RemoteEndPoint, newConn.Latency);
Log.Write("server", "Client {0}: Accepted connection from {1}.",
newConn.PlayerIndex, newConn.socket.RemoteEndPoint);
foreach (var t in ServerTraits.WithInterface<IClientJoined>())
t.ClientJoined(this, newConn);
SendChat(newConn, "has joined the game.");
SetDynamicOrderLag();
SyncLobbyInfo();
SendChat(newConn, "has joined the game.");
if (File.Exists("{0}motd_{1}.txt".F(Platform.SupportDir, lobbyInfo.GlobalSettings.Mods[0])))
{
@@ -503,9 +495,6 @@ namespace OpenRA.Server
}
}
if (highestLatency == toDrop.Latency)
SetDynamicOrderLag();
DispatchOrders( toDrop, toDrop.MostRecentFrame, new byte[] { 0xbf } );
if (conns.Count != 0 || lobbyInfo.GlobalSettings.Dedicated)
@@ -521,23 +510,6 @@ namespace OpenRA.Server
catch { }
}
public void SetDynamicOrderLag()
{
foreach (var conn in conns)
{
if (conn.Latency > highestLatency)
highestLatency = conn.Latency;
}
Log.Write("server", "Measured {0} ms as the highest connection round trip time.".F(highestLatency));
lobbyInfo.GlobalSettings.OrderLatency = highestLatency / 120;
if (lobbyInfo.GlobalSettings.OrderLatency < 1) // should never be 0
lobbyInfo.GlobalSettings.OrderLatency = 1;
Log.Write("server", "Order lag has been adjusted to {0} frames.".F(lobbyInfo.GlobalSettings.OrderLatency));
}
public void SyncLobbyInfo()
{
if (State != ServerState.GameStarted) /* don't do this while the game is running, it breaks things. */