Fix the creeps setting being ignored
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@@ -42,6 +42,9 @@ namespace OpenRA.Mods.RA.Traits
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[Desc("Skips the husk actor's make animations if true.")]
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[Desc("Skips the husk actor's make animations if true.")]
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public readonly bool SkipMakeAnimations = true;
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public readonly bool SkipMakeAnimations = true;
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[Desc("Should an actor only be spawned when the 'Creeps' setting is true?")]
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public readonly bool RequiresLobbyCreeps = false;
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public object Create(ActorInitializer init) { return new SpawnActorOnDeath(init, this); }
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public object Create(ActorInitializer init) { return new SpawnActorOnDeath(init, this); }
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}
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}
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@@ -59,6 +62,9 @@ namespace OpenRA.Mods.RA.Traits
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public void Killed(Actor self, AttackInfo e)
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public void Killed(Actor self, AttackInfo e)
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{
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{
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if (info.RequiresLobbyCreeps && !self.World.LobbyInfo.GlobalSettings.Creeps)
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return;
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if (!self.IsInWorld)
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if (!self.IsInWorld)
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return;
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return;
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