From 9f729b0c4509e60915f8798db4fe1ccfd72a1d46 Mon Sep 17 00:00:00 2001 From: psydev Date: Sat, 28 Apr 2012 20:17:05 -0700 Subject: [PATCH] Made Chem Warriors walk through tiberium instead of around it and reduced their penalty for running through it to what would normally be "rough" terrain (80% instead of 70%). Gave Commando Red Pip while passenger in APC/helicopter (can we get a more distinct color for engineer? Bright yellow or orange that contrasts from regular green, and/or pale blue). Increased Commando shroud reveal to 6, since that will equal what 5 ought to be (infantry and vehicles have differences in sight range even when they have the same value, it seems http://i.imgur.com/Z6nWG.jpg) --- mods/cnc/rules/infantry.yaml | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/mods/cnc/rules/infantry.yaml b/mods/cnc/rules/infantry.yaml index e1e9964164..95df062d22 100644 --- a/mods/cnc/rules/infantry.yaml +++ b/mods/cnc/rules/infantry.yaml @@ -114,6 +114,11 @@ E5: Bounds: 12,17,0,-6 Mobile: Speed: 4 + TerrainSpeeds: + Tiberium: 80 + PathingCost: 80 + BlueTiberium: 80 + PathingCost: 80 Health: HP: 90 AttackFrontal: @@ -173,8 +178,10 @@ RMBO: Speed: 5 Health: HP: 200 + Passenger: + PipType: Red RevealsShroud: - Range: 5 + Range: 6 AutoTarget: ScanRadius: 5 C4Demolition: