Move FLAK weapons up in RA smallcaliber.yaml
This commit is contained in:
@@ -21,6 +21,55 @@ ZSU-23:
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Warhead@2Eff: CreateEffect
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Warhead@2Eff: CreateEffect
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Explosions: small_explosion_air
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Explosions: small_explosion_air
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FLAK-23-AA:
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ReloadDelay: 10
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Range: 8c0
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Report: aacanon3.aud
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ValidTargets: Air
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Projectile: Bullet
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Speed: 1c682
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Blockable: false
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Warhead@1Dam: SpreadDamage
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Spread: 213
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Damage: 20
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ValidTargets: Air, Ground, Water
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Versus:
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None: 40
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Wood: 10
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Light: 60
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Heavy: 10
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Concrete: 20
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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Warhead@2EffAir: CreateEffect
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Explosions: small_explosion_air
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ValidImpactTypes: Air, AirHit
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FLAK-23-AG:
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ReloadDelay: 10
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Range: 6c0
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Report: aacanon3.aud
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ValidTargets: Ground, Water
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Projectile: Bullet
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Speed: 1c682
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Blockable: false
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Warhead@1Dam: SpreadDamage
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Spread: 213
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Damage: 20
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ValidTargets: Air, Ground, Water
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Versus:
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None: 40
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Wood: 10
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Light: 60
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Heavy: 10
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Concrete: 20
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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Warhead@2Eff: CreateEffect
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Explosions: small_explosion_air
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InvalidImpactTypes: Air, AirHit
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Warhead@3EffWater: CreateEffect
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Explosions: small_splash
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ValidImpactTypes: Water
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Vulcan:
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Vulcan:
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ReloadDelay: 30
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ReloadDelay: 30
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Range: 6c0
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Range: 6c0
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@@ -295,55 +344,6 @@ Colt45:
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Explosions: water_piff
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Explosions: water_piff
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ValidImpactTypes: Water
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ValidImpactTypes: Water
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FLAK-23-AA:
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ReloadDelay: 10
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Range: 8c0
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Report: aacanon3.aud
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ValidTargets: Air
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Projectile: Bullet
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Speed: 1c682
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Blockable: false
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Warhead@1Dam: SpreadDamage
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Spread: 213
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Damage: 20
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ValidTargets: Air, Ground, Water
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Versus:
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None: 40
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Wood: 10
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Light: 60
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Heavy: 10
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Concrete: 20
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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Warhead@2EffAir: CreateEffect
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Explosions: small_explosion_air
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ValidImpactTypes: Air, AirHit
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FLAK-23-AG:
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ReloadDelay: 10
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Range: 6c0
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Report: aacanon3.aud
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ValidTargets: Ground, Water
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Projectile: Bullet
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Speed: 1c682
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Blockable: false
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Warhead@1Dam: SpreadDamage
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Spread: 213
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Damage: 20
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ValidTargets: Air, Ground, Water
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Versus:
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None: 40
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Wood: 10
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Light: 60
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Heavy: 10
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Concrete: 20
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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Warhead@2Eff: CreateEffect
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Explosions: small_explosion_air
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InvalidImpactTypes: Air, AirHit
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Warhead@3EffWater: CreateEffect
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Explosions: small_splash
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ValidImpactTypes: Water
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Sniper:
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Sniper:
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Report: gun5.aud
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Report: gun5.aud
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ReloadDelay: 70
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ReloadDelay: 70
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