Add PlayerConditionProperties
This commit is contained in:
@@ -0,0 +1,59 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using Eluant;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Scripting;
|
||||
|
||||
namespace OpenRA.Mods.Common.Scripting
|
||||
{
|
||||
[ScriptPropertyGroup("Player")]
|
||||
public class PlayerConditionProperties : ScriptPlayerProperties
|
||||
{
|
||||
readonly ExternalCondition[] externalConditions;
|
||||
|
||||
public PlayerConditionProperties(ScriptContext context, Player player)
|
||||
: base(context, player)
|
||||
{
|
||||
externalConditions = player.PlayerActor.TraitsImplementing<ExternalCondition>().ToArray();
|
||||
}
|
||||
|
||||
[Desc("Grant an external condition on the player actor and return the revocation token.",
|
||||
"Conditions must be defined on an ExternalConditions trait on the player actor.",
|
||||
"If duration > 0 the condition will be automatically revoked after the defined number of ticks.")]
|
||||
public int GrantCondition(string condition, int duration = 0)
|
||||
{
|
||||
var external = externalConditions
|
||||
.FirstOrDefault(t => t.Info.Condition == condition && t.CanGrantCondition(Player.PlayerActor, this));
|
||||
|
||||
if (external == null)
|
||||
throw new LuaException("Condition `{0}` has not been listed on an enabled ExternalCondition trait".F(condition));
|
||||
|
||||
return external.GrantCondition(Player.PlayerActor, this, duration);
|
||||
}
|
||||
|
||||
[Desc("Revoke a condition using the token returned by GrantCondition.")]
|
||||
public void RevokeCondition(int token)
|
||||
{
|
||||
foreach (var external in externalConditions)
|
||||
if (external.TryRevokeCondition(Player.PlayerActor, this, token))
|
||||
break;
|
||||
}
|
||||
|
||||
[Desc("Check whether this player actor accepts a specific external condition.")]
|
||||
public bool AcceptsCondition(string condition)
|
||||
{
|
||||
return externalConditions
|
||||
.Any(t => t.Info.Condition == condition && t.CanGrantCondition(Player.PlayerActor, this));
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user