Force '.' decimal point for windowscale stat.
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@@ -13,6 +13,7 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.ComponentModel;
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using System.Net;
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using System.Net;
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@@ -50,7 +51,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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{ "runtime", Pair.New(".NET Runtime", Platform.RuntimeVersion) },
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{ "runtime", Pair.New(".NET Runtime", Platform.RuntimeVersion) },
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{ "gl", Pair.New("OpenGL Version", Game.Renderer.GLVersion) },
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{ "gl", Pair.New("OpenGL Version", Game.Renderer.GLVersion) },
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{ "windowsize", Pair.New("Window Size", "{0}x{1}".F(Game.Renderer.Resolution.Width, Game.Renderer.Resolution.Height)) },
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{ "windowsize", Pair.New("Window Size", "{0}x{1}".F(Game.Renderer.Resolution.Width, Game.Renderer.Resolution.Height)) },
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{ "windowscale", Pair.New("Window Scale", Game.Renderer.WindowScale.ToString("F2")) },
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{ "windowscale", Pair.New("Window Scale", Game.Renderer.WindowScale.ToString("F2", CultureInfo.InvariantCulture)) },
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{ "lang", Pair.New("System Language", lang) }
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{ "lang", Pair.New("System Language", lang) }
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};
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};
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}
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}
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