Add a method to look up actors by ID.

This can be used to speed up some methods.
This commit is contained in:
RoosterDragon
2015-07-23 00:13:29 +01:00
parent d8ca66bec5
commit a0117a3890
3 changed files with 20 additions and 27 deletions

View File

@@ -72,7 +72,7 @@ namespace OpenRA
var subjectId = r.ReadUInt32();
var flags = (OrderFields)r.ReadByte();
var targetActorId = flags.HasField(OrderFields.TargetActor) ? r.ReadUInt32() : 0xffffffff;
var targetActorId = flags.HasField(OrderFields.TargetActor) ? r.ReadUInt32() : uint.MaxValue;
var targetLocation = (CPos)(flags.HasField(OrderFields.TargetLocation) ? r.ReadInt2() : int2.Zero);
var targetString = flags.HasField(OrderFields.TargetString) ? r.ReadString() : null;
var queued = flags.HasField(OrderFields.Queued);
@@ -104,28 +104,20 @@ namespace OpenRA
static uint UIntFromActor(Actor a)
{
if (a == null) return 0xffffffff;
if (a == null) return uint.MaxValue;
return a.ActorID;
}
static bool TryGetActorFromUInt(World world, uint aID, out Actor ret)
{
if (aID == 0xFFFFFFFF)
if (aID == uint.MaxValue)
{
ret = null;
return true;
}
else
{
foreach (var a in world.Actors.Where(x => x.ActorID == aID))
{
ret = a;
return true;
}
ret = null;
return false;
}
ret = world.GetActorById(aID);
return ret != null;
}
// Named constructors for Orders.