Pass FileSystem in to InstallUtils.

This commit is contained in:
Paul Chote
2016-02-15 03:11:31 +00:00
parent b9f8301959
commit a0141318d5
2 changed files with 9 additions and 7 deletions

View File

@@ -14,6 +14,7 @@ using System.IO;
using System.Linq;
using ICSharpCode.SharpZipLib;
using ICSharpCode.SharpZipLib.Zip;
using OpenRA.FileSystem;
namespace OpenRA.Mods.Common
{
@@ -55,15 +56,15 @@ namespace OpenRA.Mods.Common
}
// TODO: The package should be mounted into its own context to avoid name collisions with installed files
public static bool ExtractFromPackage(string srcPath, string package, Dictionary<string, string[]> filesByDirectory,
public static bool ExtractFromPackage(FileSystem.FileSystem fileSystem, string srcPath, string package, Dictionary<string, string[]> filesByDirectory,
string destPath, bool overwrite, ContentInstaller.FilenameCase caseModifier, Action<string> onProgress, Action<string> onError)
{
Directory.CreateDirectory(destPath);
Log.Write("debug", "Mounting {0}".F(srcPath));
Game.ModData.ModFiles.Mount(srcPath);
fileSystem.Mount(srcPath);
Log.Write("debug", "Mounting {0}".F(package));
Game.ModData.ModFiles.Mount(package);
fileSystem.Mount(package);
foreach (var directory in filesByDirectory)
{
@@ -86,7 +87,7 @@ namespace OpenRA.Mods.Common
Directory.CreateDirectory(containingDir);
using (var sourceStream = Game.ModData.ModFiles.Open(file))
using (var sourceStream = fileSystem.Open(file))
using (var destStream = File.Create(dest))
{
Log.Write("debug", "Extracting {0} to {1}".F(file, dest));