Log sound parsing errors in sound.log
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@@ -182,8 +182,8 @@ namespace OpenRA.FileFormats
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// If not, it will simply return false so we know we can't use it. If it is, it will start
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// If not, it will simply return false so we know we can't use it. If it is, it will start
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// parsing the data without any further failsafes, which means that it will crash on corrupted files
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// parsing the data without any further failsafes, which means that it will crash on corrupted files
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// (that end prematurely or otherwise don't conform to the specifications despite the headers being OK).
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// (that end prematurely or otherwise don't conform to the specifications despite the headers being OK).
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Log.Write("debug", "Failed to parse AUD file {0}. Error message:".F(fileName));
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Log.Write("sound", "Failed to parse AUD file {0}. Error message:".F(fileName));
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Log.Write("debug", e.ToString());
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Log.Write("sound", e.ToString());
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rawData = null;
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rawData = null;
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return false;
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return false;
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}
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}
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@@ -201,8 +201,8 @@ namespace OpenRA.FileFormats
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// If not, it will simply return false so we know we can't use it. If it is, it will start
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// If not, it will simply return false so we know we can't use it. If it is, it will start
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// parsing the data without any further failsafes, which means that it will crash on corrupted files
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// parsing the data without any further failsafes, which means that it will crash on corrupted files
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// (that end prematurely or otherwise don't conform to the specifications despite the headers being OK).
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// (that end prematurely or otherwise don't conform to the specifications despite the headers being OK).
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Log.Write("debug", "Failed to parse WAV file {0}. Error message:".F(fileName));
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Log.Write("sound", "Failed to parse WAV file {0}. Error message:".F(fileName));
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Log.Write("debug", e.ToString());
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Log.Write("sound", e.ToString());
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return false;
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return false;
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}
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}
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