Ignore disabled production traits.

This commit is contained in:
abcdefg30
2018-11-03 14:58:43 +00:00
committed by abcdefg30
parent 4a4415c74b
commit a03abe78af
2 changed files with 4 additions and 3 deletions

View File

@@ -45,8 +45,9 @@ namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
var player = world.RenderPlayer ?? world.LocalPlayer;
var facilities = world.ActorsHavingTrait<Production>()
.Where(a => a.Owner == player && !a.Info.HasTraitInfo<BaseBuildingInfo>())
.OrderBy(f => f.Info.TraitInfo<ProductionInfo>().Produces.First())
.Where(a => a.Owner == player && !a.Info.HasTraitInfo<BaseBuildingInfo>()
&& a.TraitsImplementing<Production>().Any(t => !t.IsTraitDisabled))
.OrderBy(f => f.TraitsImplementing<Production>().First(t => !t.IsTraitDisabled).Info.Produces.First())
.ToList();
if (!facilities.Any())