Add an option to disable chat in replays
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@@ -16,6 +16,7 @@ namespace OpenRA
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{
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public static class TextNotificationsManager
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{
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public static readonly int SystemClientId = -1;
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static readonly string SystemMessageLabel;
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public static long ChatDisabledUntil { get; internal set; }
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@@ -32,17 +33,17 @@ namespace OpenRA
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return;
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if (player == null || player == player.World.LocalPlayer)
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AddTextNotification(TextNotificationPool.Transients, SystemMessageLabel, text);
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AddTextNotification(TextNotificationPool.Transients, SystemClientId, SystemMessageLabel, text);
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}
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public static void AddFeedbackLine(string text)
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{
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AddTextNotification(TextNotificationPool.Feedback, SystemMessageLabel, text);
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AddTextNotification(TextNotificationPool.Feedback, SystemClientId, SystemMessageLabel, text);
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}
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public static void AddMissionLine(string prefix, string text, Color? prefixColor = null)
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{
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AddTextNotification(TextNotificationPool.Mission, prefix, text, prefixColor);
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AddTextNotification(TextNotificationPool.Mission, SystemClientId, prefix, text, prefixColor);
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}
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public static void AddSystemLine(string text)
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@@ -52,12 +53,12 @@ namespace OpenRA
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public static void AddSystemLine(string prefix, string text)
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{
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AddTextNotification(TextNotificationPool.System, prefix, text);
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AddTextNotification(TextNotificationPool.System, SystemClientId, prefix, text);
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}
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public static void AddChatLine(string prefix, string text, Color? prefixColor = null, Color? textColor = null)
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public static void AddChatLine(int clientId, string prefix, string text, Color? prefixColor = null, Color? textColor = null)
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{
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AddTextNotification(TextNotificationPool.Chat, prefix, text, prefixColor, textColor);
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AddTextNotification(TextNotificationPool.Chat, clientId, prefix, text, prefixColor, textColor);
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}
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public static void Debug(string s, params object[] args)
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@@ -65,10 +66,10 @@ namespace OpenRA
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AddSystemLine("Debug", string.Format(s, args));
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}
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static void AddTextNotification(TextNotificationPool pool, string prefix, string text, Color? prefixColor = null, Color? textColor = null)
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static void AddTextNotification(TextNotificationPool pool, int clientId, string prefix, string text, Color? prefixColor = null, Color? textColor = null)
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{
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if (IsPoolEnabled(pool))
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Game.OrderManager.AddTextNotification(new TextNotification(pool, prefix, text, prefixColor, textColor));
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Game.OrderManager.AddTextNotification(new TextNotification(pool, clientId, prefix, text, prefixColor, textColor));
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}
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static bool IsPoolEnabled(TextNotificationPool pool)
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