Move GlobalModData state to ModData.
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committed by
Gustas Kažukauskas
parent
13313b4270
commit
a04cfaec78
@@ -33,7 +33,7 @@ namespace OpenRA
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var badgesNode = yaml.NodeWithKeyOrDefault("Badges");
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if (badgesNode != null)
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{
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var playerDatabase = Game.ModData.Manifest.Get<PlayerDatabase>();
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var playerDatabase = Game.ModData.GetOrCreate<PlayerDatabase>();
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foreach (var badgeNode in badgesNode.Value.Nodes)
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{
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Game.RunAfterTick(() =>
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