Move GlobalModData state to ModData.
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committed by
Gustas Kažukauskas
parent
13313b4270
commit
a04cfaec78
@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Scripting
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: base(context)
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{
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tlm = context.World.WorldActor.TraitOrDefault<TimeLimitManager>();
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var gameSpeeds = Game.ModData.Manifest.Get<GameSpeeds>();
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var gameSpeeds = Game.ModData.GetOrCreate<GameSpeeds>();
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var defaultGameSpeed = gameSpeeds.Speeds[gameSpeeds.DefaultSpeed];
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ticksPerSecond = 1000 / defaultGameSpeed.Timestep;
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}
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