Move GlobalModData state to ModData.
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committed by
Gustas Kažukauskas
parent
13313b4270
commit
a04cfaec78
@@ -97,7 +97,7 @@ namespace OpenRA.Mods.Common.Traits
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TechLevelDropdownLabel, TechLevelDropdownDescription, TechLevelDropdownVisible, TechLevelDropdownDisplayOrder,
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techLevels, TechLevel, TechLevelDropdownLocked);
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var gameSpeeds = Game.ModData.Manifest.Get<GameSpeeds>();
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var gameSpeeds = Game.ModData.GetOrCreate<GameSpeeds>();
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var speeds = gameSpeeds.Speeds.ToDictionary(s => s.Key, s => FluentProvider.GetMessage(s.Value.Name));
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// NOTE: This is just exposing the UI, the backend logic for this option is hardcoded in World.
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@@ -109,7 +109,7 @@ namespace OpenRA.Mods.Common.Traits
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void IRulesetLoaded<ActorInfo>.RulesetLoaded(Ruleset rules, ActorInfo info)
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{
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var gameSpeeds = Game.ModData.Manifest.Get<GameSpeeds>().Speeds;
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var gameSpeeds = Game.ModData.GetOrCreate<GameSpeeds>().Speeds;
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if (GameSpeed != null && !gameSpeeds.ContainsKey(GameSpeed))
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throw new YamlException($"Invalid default game speed '{GameSpeed}'.");
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}
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