remove unused RenderSprite trait fields

This commit is contained in:
atlimit8
2024-02-15 14:00:15 -06:00
committed by Gustas
parent 9d29303142
commit a054d2115d
6 changed files with 6 additions and 12 deletions

View File

@@ -34,7 +34,6 @@ namespace OpenRA.Mods.Common.Traits.Render
sealed class WithResourceLevelOverlay : ConditionalTrait<WithResourceLevelOverlayInfo>, INotifyOwnerChanged, INotifyDamageStateChanged
{
readonly AnimationWithOffset anim;
readonly RenderSprites rs;
readonly WithSpriteBody wsb;
PlayerResources playerResources;
@@ -42,7 +41,7 @@ namespace OpenRA.Mods.Common.Traits.Render
public WithResourceLevelOverlay(Actor self, WithResourceLevelOverlayInfo info)
: base(info)
{
rs = self.Trait<RenderSprites>();
var rs = self.Trait<RenderSprites>();
wsb = self.Trait<WithSpriteBody>();
playerResources = self.Owner.PlayerActor.Trait<PlayerResources>();

View File

@@ -64,7 +64,6 @@ namespace OpenRA.Mods.Common.Traits.Render
public class WithSpriteBarrel : ConditionalTrait<WithSpriteBarrelInfo>
{
public readonly Animation DefaultAnimation;
readonly RenderSprites rs;
readonly Actor self;
readonly Armament armament;
readonly Turreted turreted;
@@ -80,7 +79,7 @@ namespace OpenRA.Mods.Common.Traits.Render
turreted = self.TraitsImplementing<Turreted>()
.First(tt => tt.Name == armament.Info.Turret);
rs = self.Trait<RenderSprites>();
var rs = self.Trait<RenderSprites>();
DefaultAnimation = new Animation(self.World, rs.GetImage(self), () => turreted.WorldOrientation.Yaw);
DefaultAnimation.PlayRepeating(NormalizeSequence(self, Info.Sequence));
rs.Add(new AnimationWithOffset(

View File

@@ -64,7 +64,6 @@ namespace OpenRA.Mods.Common.Traits.Render
public class WithSpriteBody : PausableConditionalTrait<WithSpriteBodyInfo>, INotifyDamageStateChanged, IAutoMouseBounds
{
public readonly Animation DefaultAnimation;
readonly RenderSprites rs;
readonly Animation boundsAnimation;
public WithSpriteBody(ActorInitializer init, WithSpriteBodyInfo info)
@@ -73,7 +72,7 @@ namespace OpenRA.Mods.Common.Traits.Render
protected WithSpriteBody(ActorInitializer init, WithSpriteBodyInfo info, Func<WAngle> baseFacing)
: base(info)
{
rs = init.Self.Trait<RenderSprites>();
var rs = init.Self.Trait<RenderSprites>();
bool Paused() => IsTraitPaused &&
DefaultAnimation.CurrentSequence.Name == NormalizeSequence(init.Self, Info.Sequence);

View File

@@ -75,7 +75,6 @@ namespace OpenRA.Mods.Common.Traits.Render
public class WithSpriteTurret : ConditionalTrait<WithSpriteTurretInfo>, INotifyDamageStateChanged
{
public readonly Animation DefaultAnimation;
readonly RenderSprites rs;
readonly BodyOrientation body;
readonly Turreted t;
readonly Armament[] arms;
@@ -83,7 +82,7 @@ namespace OpenRA.Mods.Common.Traits.Render
public WithSpriteTurret(Actor self, WithSpriteTurretInfo info)
: base(info)
{
rs = self.Trait<RenderSprites>();
var rs = self.Trait<RenderSprites>();
body = self.Trait<BodyOrientation>();
t = self.TraitsImplementing<Turreted>()
.First(tt => tt.Name == info.Turret);