remove unused RenderSprite trait fields
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@@ -34,7 +34,6 @@ namespace OpenRA.Mods.Common.Traits.Render
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sealed class WithResourceLevelOverlay : ConditionalTrait<WithResourceLevelOverlayInfo>, INotifyOwnerChanged, INotifyDamageStateChanged
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{
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readonly AnimationWithOffset anim;
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readonly RenderSprites rs;
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readonly WithSpriteBody wsb;
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PlayerResources playerResources;
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@@ -42,7 +41,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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public WithResourceLevelOverlay(Actor self, WithResourceLevelOverlayInfo info)
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: base(info)
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{
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rs = self.Trait<RenderSprites>();
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var rs = self.Trait<RenderSprites>();
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wsb = self.Trait<WithSpriteBody>();
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playerResources = self.Owner.PlayerActor.Trait<PlayerResources>();
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