remove unused RenderSprite trait fields

This commit is contained in:
atlimit8
2024-02-15 14:00:15 -06:00
committed by Gustas
parent 9d29303142
commit a054d2115d
6 changed files with 6 additions and 12 deletions

View File

@@ -64,7 +64,6 @@ namespace OpenRA.Mods.Common.Traits.Render
public class WithSpriteBarrel : ConditionalTrait<WithSpriteBarrelInfo>
{
public readonly Animation DefaultAnimation;
readonly RenderSprites rs;
readonly Actor self;
readonly Armament armament;
readonly Turreted turreted;
@@ -80,7 +79,7 @@ namespace OpenRA.Mods.Common.Traits.Render
turreted = self.TraitsImplementing<Turreted>()
.First(tt => tt.Name == armament.Info.Turret);
rs = self.Trait<RenderSprites>();
var rs = self.Trait<RenderSprites>();
DefaultAnimation = new Animation(self.World, rs.GetImage(self), () => turreted.WorldOrientation.Yaw);
DefaultAnimation.PlayRepeating(NormalizeSequence(self, Info.Sequence));
rs.Add(new AnimationWithOffset(