remove unused RenderSprite trait fields

This commit is contained in:
atlimit8
2024-02-15 14:00:15 -06:00
committed by Gustas
parent 9d29303142
commit a054d2115d
6 changed files with 6 additions and 12 deletions

View File

@@ -64,7 +64,6 @@ namespace OpenRA.Mods.Common.Traits.Render
public class WithSpriteBody : PausableConditionalTrait<WithSpriteBodyInfo>, INotifyDamageStateChanged, IAutoMouseBounds
{
public readonly Animation DefaultAnimation;
readonly RenderSprites rs;
readonly Animation boundsAnimation;
public WithSpriteBody(ActorInitializer init, WithSpriteBodyInfo info)
@@ -73,7 +72,7 @@ namespace OpenRA.Mods.Common.Traits.Render
protected WithSpriteBody(ActorInitializer init, WithSpriteBodyInfo info, Func<WAngle> baseFacing)
: base(info)
{
rs = init.Self.Trait<RenderSprites>();
var rs = init.Self.Trait<RenderSprites>();
bool Paused() => IsTraitPaused &&
DefaultAnimation.CurrentSequence.Name == NormalizeSequence(init.Self, Info.Sequence);