remove unused RenderSprite trait fields
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@@ -64,7 +64,6 @@ namespace OpenRA.Mods.Common.Traits.Render
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public class WithSpriteBody : PausableConditionalTrait<WithSpriteBodyInfo>, INotifyDamageStateChanged, IAutoMouseBounds
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{
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public readonly Animation DefaultAnimation;
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readonly RenderSprites rs;
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readonly Animation boundsAnimation;
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public WithSpriteBody(ActorInitializer init, WithSpriteBodyInfo info)
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@@ -73,7 +72,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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protected WithSpriteBody(ActorInitializer init, WithSpriteBodyInfo info, Func<WAngle> baseFacing)
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: base(info)
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{
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rs = init.Self.Trait<RenderSprites>();
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var rs = init.Self.Trait<RenderSprites>();
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bool Paused() => IsTraitPaused &&
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DefaultAnimation.CurrentSequence.Name == NormalizeSequence(init.Self, Info.Sequence);
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