remove unused RenderSprite trait fields
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@@ -75,7 +75,6 @@ namespace OpenRA.Mods.Common.Traits.Render
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public class WithSpriteTurret : ConditionalTrait<WithSpriteTurretInfo>, INotifyDamageStateChanged
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{
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public readonly Animation DefaultAnimation;
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readonly RenderSprites rs;
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readonly BodyOrientation body;
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readonly Turreted t;
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readonly Armament[] arms;
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@@ -83,7 +82,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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public WithSpriteTurret(Actor self, WithSpriteTurretInfo info)
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: base(info)
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{
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rs = self.Trait<RenderSprites>();
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var rs = self.Trait<RenderSprites>();
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body = self.Trait<BodyOrientation>();
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t = self.TraitsImplementing<Turreted>()
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.First(tt => tt.Name == info.Turret);
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