Split AssetBrowser supported formats

Splitting them from one array into separate allows us to then reliably pick how each asset should be presented. Also lets us unhardcode some checks like "if file is .vxl ... else is sprite".
This commit is contained in:
penev92
2021-07-26 00:25:20 +03:00
committed by Matthias Mailänder
parent 8ac2815c9e
commit a058b1f5bd
6 changed files with 50 additions and 31 deletions

View File

@@ -214,7 +214,8 @@ SpriteSequenceFormat: DefaultSpriteSequence
ModelSequenceFormat: PlaceholderModelSequence
AssetBrowser:
SupportedExtensions: .shp, .r8, .vqa
SpriteExtensions: .shp, .r8
VideoExtensions: .vqa
GameSpeeds:
DefaultSpeed: default