Split AssetBrowser supported formats
Splitting them from one array into separate allows us to then reliably pick how each asset should be presented. Also lets us unhardcode some checks like "if file is .vxl ... else is sprite".
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committed by
Matthias Mailänder
parent
8ac2815c9e
commit
a058b1f5bd
@@ -272,7 +272,9 @@ SpriteSequenceFormat: TilesetSpecificSpriteSequence
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ModelSequenceFormat: VoxelModelSequence
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AssetBrowser:
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SupportedExtensions: .shp, .tem, .sno, .vqa, .vxl
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SpriteExtensions: .shp, .tem, .sno
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ModelExtensions: .vxl
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VideoExtensions: .vqa
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GameSpeeds:
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DefaultSpeed: default
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