Duplicate the Cg renderer as a base for the glsl renderer.
This commit is contained in:
13
Makefile
13
Makefile
@@ -1,7 +1,7 @@
|
|||||||
CSC = gmcs
|
CSC = gmcs
|
||||||
CSFLAGS = -nologo -warn:4 -debug:+ -debug:full -optimize- -codepage:utf8 -unsafe
|
CSFLAGS = -nologo -warn:4 -debug:+ -debug:full -optimize- -codepage:utf8 -unsafe
|
||||||
DEFINE = DEBUG;TRACE
|
DEFINE = DEBUG;TRACE
|
||||||
PROGRAMS = fileformats rcg game ra cnc seqed editor ralint filex tsbuild utility
|
PROGRAMS = fileformats rcg rgl game ra cnc seqed editor ralint filex tsbuild utility
|
||||||
prefix = /usr/local
|
prefix = /usr/local
|
||||||
datarootdir = $(prefix)/share
|
datarootdir = $(prefix)/share
|
||||||
datadir = $(datarootdir)
|
datadir = $(datarootdir)
|
||||||
@@ -25,8 +25,15 @@ rcg_DEPS = $(fileformats_TARGET) $(game_TARGET)
|
|||||||
rcg_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll \
|
rcg_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll \
|
||||||
thirdparty/Tao/Tao.Cg.dll thirdparty/Tao/Tao.OpenGl.dll thirdparty/Tao/Tao.Sdl.dll \
|
thirdparty/Tao/Tao.Cg.dll thirdparty/Tao/Tao.OpenGl.dll thirdparty/Tao/Tao.Sdl.dll \
|
||||||
$(rcg_DEPS) $(game_TARGET)
|
$(rcg_DEPS) $(game_TARGET)
|
||||||
|
rgl_SRCS = $(shell find OpenRA.Renderer.Gl/ -iname '*.cs')
|
||||||
|
rgl_TARGET = OpenRA.Renderer.Gl.dll
|
||||||
|
rgl_KIND = library
|
||||||
|
rgl_DEPS = $(fileformats_TARGET) $(game_TARGET)
|
||||||
|
rgl_LIBS = $(COMMON_LIBS) System.Windows.Forms.dll \
|
||||||
|
thirdparty/Tao/Tao.Cg.dll thirdparty/Tao/Tao.OpenGl.dll thirdparty/Tao/Tao.Sdl.dll \
|
||||||
|
$(rgl_DEPS) $(game_TARGET)
|
||||||
|
|
||||||
game_SRCS = $(shell find OpenRA.Game/ -iname '*.cs')
|
game_SRCS = $(shell find OpenRA.Game/ -iname '*.cs')
|
||||||
game_TARGET = OpenRA.Game.exe
|
game_TARGET = OpenRA.Game.exe
|
||||||
game_KIND = winexe
|
game_KIND = winexe
|
||||||
game_DEPS = $(fileformats_TARGET)
|
game_DEPS = $(fileformats_TARGET)
|
||||||
@@ -91,7 +98,7 @@ utility_LIBS = $(COMMON_LIBS) $(utility_DEPS)
|
|||||||
.SUFFIXES:
|
.SUFFIXES:
|
||||||
.PHONY: clean all game tool default mods mod_ra mod_cnc install uninstall editor_res editor tsbuild ralint seqed filex utility
|
.PHONY: clean all game tool default mods mod_ra mod_cnc install uninstall editor_res editor tsbuild ralint seqed filex utility
|
||||||
|
|
||||||
game: $(fileformats_TARGET) $(rcg_TARGET) $(game_TARGET) $(ra_TARGET) $(cnc_TARGET) $(utility_TARGET)
|
game: $(fileformats_TARGET) $(rcg_TARGET) $(rgl_TARGET) $(game_TARGET) $(ra_TARGET) $(cnc_TARGET) $(utility_TARGET)
|
||||||
|
|
||||||
clean:
|
clean:
|
||||||
@-rm *.exe *.dll *.mdb mods/**/*.dll mods/**/*.mdb *.resources
|
@-rm *.exe *.dll *.mdb mods/**/*.dll mods/**/*.mdb *.resources
|
||||||
|
|||||||
@@ -8,8 +8,8 @@
|
|||||||
<ProjectGuid>{67CF1A10-C5F6-48FA-B1A7-FE83BE4CE2CC}</ProjectGuid>
|
<ProjectGuid>{67CF1A10-C5F6-48FA-B1A7-FE83BE4CE2CC}</ProjectGuid>
|
||||||
<OutputType>Library</OutputType>
|
<OutputType>Library</OutputType>
|
||||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
<RootNamespace>OpenRA.GlRenderer</RootNamespace>
|
<RootNamespace>OpenRA.Renderer.Cg</RootNamespace>
|
||||||
<AssemblyName>OpenRA.Gl</AssemblyName>
|
<AssemblyName>OpenRA.Renderer.Cg</AssemblyName>
|
||||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||||
<FileAlignment>512</FileAlignment>
|
<FileAlignment>512</FileAlignment>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|||||||
@@ -5,11 +5,11 @@ using System.Runtime.InteropServices;
|
|||||||
// General Information about an assembly is controlled through the following
|
// General Information about an assembly is controlled through the following
|
||||||
// set of attributes. Change these attribute values to modify the information
|
// set of attributes. Change these attribute values to modify the information
|
||||||
// associated with an assembly.
|
// associated with an assembly.
|
||||||
[assembly: AssemblyTitle("OpenRA.Gl")]
|
[assembly: AssemblyTitle("OpenRA.Renderer.Cg")]
|
||||||
[assembly: AssemblyDescription("")]
|
[assembly: AssemblyDescription("")]
|
||||||
[assembly: AssemblyConfiguration("")]
|
[assembly: AssemblyConfiguration("")]
|
||||||
[assembly: AssemblyCompany("Microsoft")]
|
[assembly: AssemblyCompany("Microsoft")]
|
||||||
[assembly: AssemblyProduct("OpenRA.Gl")]
|
[assembly: AssemblyProduct("OpenRA.Renderer.Cg")]
|
||||||
[assembly: AssemblyCopyright("Copyright © Microsoft 2010")]
|
[assembly: AssemblyCopyright("Copyright © Microsoft 2010")]
|
||||||
[assembly: AssemblyTrademark("")]
|
[assembly: AssemblyTrademark("")]
|
||||||
[assembly: AssemblyCulture("")]
|
[assembly: AssemblyCulture("")]
|
||||||
|
|||||||
317
OpenRA.Renderer.Gl/GraphicsDevice.cs
Executable file
317
OpenRA.Renderer.Gl/GraphicsDevice.cs
Executable file
@@ -0,0 +1,317 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see LICENSE.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.IO;
|
||||||
|
using OpenRA.FileFormats.Graphics;
|
||||||
|
using Tao.Cg;
|
||||||
|
using Tao.OpenGl;
|
||||||
|
using Tao.Sdl;
|
||||||
|
|
||||||
|
[assembly: Renderer(typeof(OpenRA.Renderer.Glsl.GraphicsDevice))]
|
||||||
|
|
||||||
|
namespace OpenRA.Renderer.Glsl
|
||||||
|
{
|
||||||
|
public class GraphicsDevice : IGraphicsDevice
|
||||||
|
{
|
||||||
|
Size windowSize;
|
||||||
|
internal IntPtr cgContext;
|
||||||
|
internal int vertexProfile, fragmentProfile;
|
||||||
|
|
||||||
|
IntPtr surf;
|
||||||
|
|
||||||
|
public Size WindowSize { get { return windowSize; } }
|
||||||
|
|
||||||
|
public enum GlError
|
||||||
|
{
|
||||||
|
GL_NO_ERROR = Gl.GL_NO_ERROR,
|
||||||
|
GL_INVALID_ENUM = Gl.GL_INVALID_ENUM,
|
||||||
|
GL_INVALID_VALUE = Gl.GL_INVALID_VALUE,
|
||||||
|
GL_STACK_OVERFLOW = Gl.GL_STACK_OVERFLOW,
|
||||||
|
GL_STACK_UNDERFLOW = Gl.GL_STACK_UNDERFLOW,
|
||||||
|
GL_OUT_OF_MEMORY = Gl.GL_OUT_OF_MEMORY,
|
||||||
|
GL_TABLE_TOO_LARGE = Gl.GL_TABLE_TOO_LARGE,
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static void CheckGlError()
|
||||||
|
{
|
||||||
|
var n = Gl.glGetError();
|
||||||
|
if( n != Gl.GL_NO_ERROR )
|
||||||
|
throw new InvalidOperationException( "GL Error: " + ( (GlError)n ).ToString() );
|
||||||
|
}
|
||||||
|
|
||||||
|
public GraphicsDevice( int width, int height, WindowMode window, bool vsync )
|
||||||
|
{
|
||||||
|
Sdl.SDL_Init( Sdl.SDL_INIT_NOPARACHUTE | Sdl.SDL_INIT_VIDEO );
|
||||||
|
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_DOUBLEBUFFER, 1 );
|
||||||
|
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_RED_SIZE, 8 );
|
||||||
|
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_GREEN_SIZE, 8 );
|
||||||
|
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_BLUE_SIZE, 8 );
|
||||||
|
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_ALPHA_SIZE, 0 );
|
||||||
|
|
||||||
|
int windowFlags = 0;
|
||||||
|
switch( window )
|
||||||
|
{
|
||||||
|
case WindowMode.Fullscreen:
|
||||||
|
windowFlags |= Sdl.SDL_FULLSCREEN;
|
||||||
|
break;
|
||||||
|
case WindowMode.PseudoFullscreen:
|
||||||
|
// pseudo-fullscreen only reliably works on windows; fall back to fullscreen for everyone else
|
||||||
|
windowFlags |= ( Environment.OSVersion.Platform == PlatformID.Win32NT ) ? Sdl.SDL_NOFRAME : Sdl.SDL_FULLSCREEN;
|
||||||
|
Environment.SetEnvironmentVariable( "SDL_VIDEO_WINDOW_POS", "0,0" );
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
surf = Sdl.SDL_SetVideoMode( width, height, 0, Sdl.SDL_OPENGL | windowFlags );
|
||||||
|
|
||||||
|
Sdl.SDL_WM_SetCaption( "OpenRA", "OpenRA" );
|
||||||
|
Sdl.SDL_ShowCursor( 0 );
|
||||||
|
Sdl.SDL_EnableUNICODE( 1 );
|
||||||
|
Sdl.SDL_EnableKeyRepeat( Sdl.SDL_DEFAULT_REPEAT_DELAY, Sdl.SDL_DEFAULT_REPEAT_INTERVAL );
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
|
|
||||||
|
windowSize = new Size( width, height );
|
||||||
|
|
||||||
|
cgContext = Tao.Cg.Cg.cgCreateContext();
|
||||||
|
|
||||||
|
Tao.Cg.Cg.cgSetErrorCallback( CgErrorCallback );
|
||||||
|
|
||||||
|
Tao.Cg.CgGl.cgGLRegisterStates( cgContext );
|
||||||
|
Tao.Cg.CgGl.cgGLSetManageTextureParameters( cgContext, true );
|
||||||
|
vertexProfile = CgGl.cgGLGetLatestProfile( CgGl.CG_GL_VERTEX );
|
||||||
|
fragmentProfile = CgGl.cgGLGetLatestProfile( CgGl.CG_GL_FRAGMENT );
|
||||||
|
|
||||||
|
//Console.WriteLine("VP Profile: " + vertexProfile);
|
||||||
|
//Console.WriteLine("FP Profile: " + fragmentProfile);
|
||||||
|
|
||||||
|
Gl.glEnableClientState( Gl.GL_VERTEX_ARRAY );
|
||||||
|
CheckGlError();
|
||||||
|
Gl.glEnableClientState( Gl.GL_TEXTURE_COORD_ARRAY );
|
||||||
|
CheckGlError();
|
||||||
|
|
||||||
|
Sdl.SDL_SetModState( 0 ); // i have had enough.
|
||||||
|
}
|
||||||
|
|
||||||
|
static Tao.Cg.Cg.CGerrorCallbackFuncDelegate CgErrorCallback = () =>
|
||||||
|
{
|
||||||
|
var err = Tao.Cg.Cg.cgGetError();
|
||||||
|
var str = Tao.Cg.Cg.cgGetErrorString( err );
|
||||||
|
throw new InvalidOperationException(
|
||||||
|
string.Format( "CG Error: {0}: {1}", err, str ) );
|
||||||
|
};
|
||||||
|
|
||||||
|
public void EnableScissor( int left, int top, int width, int height )
|
||||||
|
{
|
||||||
|
if( width < 0 ) width = 0;
|
||||||
|
if( height < 0 ) height = 0;
|
||||||
|
Gl.glScissor( left, windowSize.Height - ( top + height ), width, height );
|
||||||
|
CheckGlError();
|
||||||
|
Gl.glEnable( Gl.GL_SCISSOR_TEST );
|
||||||
|
CheckGlError();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DisableScissor()
|
||||||
|
{
|
||||||
|
Gl.glDisable( Gl.GL_SCISSOR_TEST );
|
||||||
|
CheckGlError();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Clear( Color c )
|
||||||
|
{
|
||||||
|
Gl.glClearColor( 0, 0, 0, 0 );
|
||||||
|
CheckGlError();
|
||||||
|
Gl.glClear( Gl.GL_COLOR_BUFFER_BIT );
|
||||||
|
CheckGlError();
|
||||||
|
}
|
||||||
|
|
||||||
|
MouseButton lastButtonBits = (MouseButton)0;
|
||||||
|
|
||||||
|
static MouseButton MakeButton( byte b )
|
||||||
|
{
|
||||||
|
return b == Sdl.SDL_BUTTON_LEFT ? MouseButton.Left
|
||||||
|
: b == Sdl.SDL_BUTTON_RIGHT ? MouseButton.Right
|
||||||
|
: b == Sdl.SDL_BUTTON_MIDDLE ? MouseButton.Middle
|
||||||
|
: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static Modifiers MakeModifiers( int raw )
|
||||||
|
{
|
||||||
|
return ( ( raw & Sdl.KMOD_ALT ) != 0 ? Modifiers.Alt : 0 )
|
||||||
|
| ( ( raw & Sdl.KMOD_CTRL ) != 0 ? Modifiers.Ctrl : 0 )
|
||||||
|
| ( ( raw & Sdl.KMOD_SHIFT ) != 0 ? Modifiers.Shift : 0 );
|
||||||
|
}
|
||||||
|
|
||||||
|
bool HandleSpecialKey( KeyInput k )
|
||||||
|
{
|
||||||
|
switch( k.VirtKey )
|
||||||
|
{
|
||||||
|
case Sdl.SDLK_F13:
|
||||||
|
var path = Environment.GetFolderPath( Environment.SpecialFolder.Personal )
|
||||||
|
+ Path.DirectorySeparatorChar + DateTime.UtcNow.ToString( "OpenRA-yyyy-MM-ddThhmmssZ" ) + ".bmp";
|
||||||
|
Sdl.SDL_SaveBMP( surf, path );
|
||||||
|
return true;
|
||||||
|
|
||||||
|
case Sdl.SDLK_F4:
|
||||||
|
if( k.Modifiers.HasModifier( Modifiers.Alt ) )
|
||||||
|
{
|
||||||
|
OpenRA.Game.Exit();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Present( IInputHandler inputHandler )
|
||||||
|
{
|
||||||
|
Sdl.SDL_GL_SwapBuffers();
|
||||||
|
Game.HasInputFocus = 0 != ( Sdl.SDL_GetAppState() & Sdl.SDL_APPINPUTFOCUS );
|
||||||
|
|
||||||
|
var mods = MakeModifiers( Sdl.SDL_GetModState() );
|
||||||
|
inputHandler.ModifierKeys( mods );
|
||||||
|
MouseInput? pendingMotion = null;
|
||||||
|
|
||||||
|
Sdl.SDL_Event e;
|
||||||
|
while( Sdl.SDL_PollEvent( out e ) != 0 )
|
||||||
|
{
|
||||||
|
switch( e.type )
|
||||||
|
{
|
||||||
|
case Sdl.SDL_QUIT:
|
||||||
|
OpenRA.Game.Exit();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case Sdl.SDL_MOUSEBUTTONDOWN:
|
||||||
|
{
|
||||||
|
if( pendingMotion != null )
|
||||||
|
{
|
||||||
|
inputHandler.OnMouseInput( pendingMotion.Value );
|
||||||
|
pendingMotion = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
var button = MakeButton( e.button.button );
|
||||||
|
lastButtonBits |= button;
|
||||||
|
|
||||||
|
inputHandler.OnMouseInput( new MouseInput(
|
||||||
|
MouseInputEvent.Down, button, new int2( e.button.x, e.button.y ), mods ) );
|
||||||
|
} break;
|
||||||
|
|
||||||
|
case Sdl.SDL_MOUSEBUTTONUP:
|
||||||
|
{
|
||||||
|
if( pendingMotion != null )
|
||||||
|
{
|
||||||
|
inputHandler.OnMouseInput( pendingMotion.Value );
|
||||||
|
pendingMotion = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
var button = MakeButton( e.button.button );
|
||||||
|
lastButtonBits &= ~button;
|
||||||
|
|
||||||
|
inputHandler.OnMouseInput( new MouseInput(
|
||||||
|
MouseInputEvent.Up, button, new int2( e.button.x, e.button.y ), mods ) );
|
||||||
|
} break;
|
||||||
|
|
||||||
|
case Sdl.SDL_MOUSEMOTION:
|
||||||
|
{
|
||||||
|
pendingMotion = new MouseInput(
|
||||||
|
MouseInputEvent.Move,
|
||||||
|
lastButtonBits,
|
||||||
|
new int2( e.motion.x, e.motion.y ),
|
||||||
|
mods );
|
||||||
|
} break;
|
||||||
|
|
||||||
|
case Sdl.SDL_KEYDOWN:
|
||||||
|
{
|
||||||
|
var keyEvent = new KeyInput
|
||||||
|
{
|
||||||
|
Event = KeyInputEvent.Down,
|
||||||
|
Modifiers = mods,
|
||||||
|
KeyChar = (char)e.key.keysym.unicode,
|
||||||
|
KeyName = Sdl.SDL_GetKeyName( e.key.keysym.sym ),
|
||||||
|
VirtKey = e.key.keysym.sym
|
||||||
|
};
|
||||||
|
|
||||||
|
if( !HandleSpecialKey( keyEvent ) )
|
||||||
|
inputHandler.OnKeyInput( keyEvent );
|
||||||
|
} break;
|
||||||
|
|
||||||
|
case Sdl.SDL_KEYUP:
|
||||||
|
{
|
||||||
|
var keyEvent = new KeyInput
|
||||||
|
{
|
||||||
|
Event = KeyInputEvent.Up,
|
||||||
|
Modifiers = mods,
|
||||||
|
KeyChar = (char)e.key.keysym.unicode,
|
||||||
|
KeyName = Sdl.SDL_GetKeyName( e.key.keysym.sym ),
|
||||||
|
VirtKey = e.key.keysym.sym
|
||||||
|
};
|
||||||
|
|
||||||
|
inputHandler.OnKeyInput( keyEvent );
|
||||||
|
} break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if( pendingMotion != null )
|
||||||
|
{
|
||||||
|
inputHandler.OnMouseInput( pendingMotion.Value );
|
||||||
|
pendingMotion = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
CheckGlError();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DrawIndexedPrimitives( PrimitiveType pt, Range<int> vertices, Range<int> indices )
|
||||||
|
{
|
||||||
|
Gl.glDrawElements( ModeFromPrimitiveType( pt ), indices.End - indices.Start,
|
||||||
|
Gl.GL_UNSIGNED_SHORT, new IntPtr( indices.Start * 2 ) );
|
||||||
|
CheckGlError();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DrawIndexedPrimitives( PrimitiveType pt, int numVerts, int numPrimitives )
|
||||||
|
{
|
||||||
|
Gl.glDrawElements( ModeFromPrimitiveType( pt ), numPrimitives * IndicesPerPrimitive( pt ),
|
||||||
|
Gl.GL_UNSIGNED_SHORT, IntPtr.Zero );
|
||||||
|
CheckGlError();
|
||||||
|
}
|
||||||
|
|
||||||
|
static int ModeFromPrimitiveType( PrimitiveType pt )
|
||||||
|
{
|
||||||
|
switch( pt )
|
||||||
|
{
|
||||||
|
case PrimitiveType.PointList: return Gl.GL_POINTS;
|
||||||
|
case PrimitiveType.LineList: return Gl.GL_LINES;
|
||||||
|
case PrimitiveType.TriangleList: return Gl.GL_TRIANGLES;
|
||||||
|
}
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
static int IndicesPerPrimitive( PrimitiveType pt )
|
||||||
|
{
|
||||||
|
switch( pt )
|
||||||
|
{
|
||||||
|
case PrimitiveType.PointList: return 1;
|
||||||
|
case PrimitiveType.LineList: return 2;
|
||||||
|
case PrimitiveType.TriangleList: return 3;
|
||||||
|
}
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
public IVertexBuffer<Vertex> CreateVertexBuffer( int size ) { return new VertexBuffer<Vertex>( this, size ); }
|
||||||
|
public IIndexBuffer CreateIndexBuffer( int size ) { return new IndexBuffer( this, size ); }
|
||||||
|
public ITexture CreateTexture() { return new Texture( this ); }
|
||||||
|
public ITexture CreateTexture( Bitmap bitmap ) { return new Texture( this, bitmap ); }
|
||||||
|
public IShader CreateShader( string name ) { return new Shader( this, name ); }
|
||||||
|
}
|
||||||
|
}
|
||||||
61
OpenRA.Renderer.Gl/IndexBuffer.cs
Normal file
61
OpenRA.Renderer.Gl/IndexBuffer.cs
Normal file
@@ -0,0 +1,61 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see LICENSE.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using OpenRA.FileFormats.Graphics;
|
||||||
|
using Tao.OpenGl;
|
||||||
|
|
||||||
|
namespace OpenRA.Renderer.Glsl
|
||||||
|
{
|
||||||
|
public class IndexBuffer : IIndexBuffer, IDisposable
|
||||||
|
{
|
||||||
|
int buffer;
|
||||||
|
|
||||||
|
public IndexBuffer(GraphicsDevice dev, int size)
|
||||||
|
{
|
||||||
|
Gl.glGenBuffers(1, out buffer);
|
||||||
|
GraphicsDevice.CheckGlError();
|
||||||
|
Bind();
|
||||||
|
Gl.glBufferData(Gl.GL_ELEMENT_ARRAY_BUFFER,
|
||||||
|
new IntPtr(2 * size),
|
||||||
|
new ushort[ size ],
|
||||||
|
Gl.GL_DYNAMIC_DRAW);
|
||||||
|
GraphicsDevice.CheckGlError();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetData(ushort[] data, int length)
|
||||||
|
{
|
||||||
|
Bind();
|
||||||
|
Gl.glBufferSubData(Gl.GL_ELEMENT_ARRAY_BUFFER,
|
||||||
|
IntPtr.Zero,
|
||||||
|
new IntPtr(2 * length),
|
||||||
|
data);
|
||||||
|
GraphicsDevice.CheckGlError();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Bind()
|
||||||
|
{
|
||||||
|
Gl.glBindBuffer(Gl.GL_ELEMENT_ARRAY_BUFFER, buffer);
|
||||||
|
GraphicsDevice.CheckGlError();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool disposed;
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
if (disposed) return;
|
||||||
|
GC.SuppressFinalize(this);
|
||||||
|
Gl.glDeleteBuffers(1, ref buffer);
|
||||||
|
GraphicsDevice.CheckGlError();
|
||||||
|
disposed = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
//~IndexBuffer() { Dispose(); }
|
||||||
|
}
|
||||||
|
}
|
||||||
78
OpenRA.Renderer.Gl/OpenRA.Renderer.Gl.csproj
Normal file
78
OpenRA.Renderer.Gl/OpenRA.Renderer.Gl.csproj
Normal file
@@ -0,0 +1,78 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" ToolsVersion="3.5" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProductVersion>9.0.21022</ProductVersion>
|
||||||
|
<SchemaVersion>2.0</SchemaVersion>
|
||||||
|
<ProjectGuid>{E9C01A96-C3E2-4772-825B-A740AC513D31}</ProjectGuid>
|
||||||
|
<OutputType>Library</OutputType>
|
||||||
|
<RootNamespace>OpenRA.Renderer.Glsl</RootNamespace>
|
||||||
|
<AssemblyName>OpenRA.Renderer.Gl</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\Debug</OutputPath>
|
||||||
|
<DefineConstants>DEBUG</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<ConsolePause>false</ConsolePause>
|
||||||
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<DebugType>none</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\Release</OutputPath>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||||
|
<ConsolePause>false</ConsolePause>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="System" />
|
||||||
|
<Reference Include="Tao.OpenGl, Version=2.1.0.12, Culture=neutral, PublicKeyToken=1ca010269a4501ef">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\thirdparty\Tao\Tao.OpenGl.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\thirdparty\Tao\Tao.Sdl.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Core">
|
||||||
|
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Data" />
|
||||||
|
<Reference Include="System.Drawing" />
|
||||||
|
<Reference Include="System.Windows.Forms" />
|
||||||
|
<Reference Include="System.Xml" />
|
||||||
|
<Reference Include="Tao.Cg, Version=2.0.0.0, Culture=neutral, PublicKeyToken=52fa5aba625fe731">
|
||||||
|
<SpecificVersion>False</SpecificVersion>
|
||||||
|
<HintPath>..\thirdparty\Tao\Tao.Cg.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Folder Include="Properties\" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
<Compile Include="GraphicsDevice.cs" />
|
||||||
|
<Compile Include="IndexBuffer.cs" />
|
||||||
|
<Compile Include="Shader.cs" />
|
||||||
|
<Compile Include="Texture.cs" />
|
||||||
|
<Compile Include="VertexBuffer.cs" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
|
||||||
|
<Project>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</Project>
|
||||||
|
<Name>OpenRA.FileFormats</Name>
|
||||||
|
</ProjectReference>
|
||||||
|
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
|
||||||
|
<Project>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</Project>
|
||||||
|
<Name>OpenRA.Game</Name>
|
||||||
|
</ProjectReference>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
||||||
27
OpenRA.Renderer.Gl/Properties/AssemblyInfo.cs
Normal file
27
OpenRA.Renderer.Gl/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
|
||||||
|
// Information about this assembly is defined by the following attributes.
|
||||||
|
// Change them to the values specific to your project.
|
||||||
|
|
||||||
|
[assembly: AssemblyTitle("OpenRA.Renderer.Gl")]
|
||||||
|
[assembly: AssemblyDescription("")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyCompany("")]
|
||||||
|
[assembly: AssemblyProduct("")]
|
||||||
|
[assembly: AssemblyCopyright("")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
|
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
|
||||||
|
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
|
||||||
|
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
|
||||||
|
|
||||||
|
[assembly: AssemblyVersion("1.0.*")]
|
||||||
|
|
||||||
|
// The following attributes are used to specify the signing key for the assembly,
|
||||||
|
// if desired. See the Mono documentation for more information about signing.
|
||||||
|
|
||||||
|
//[assembly: AssemblyDelaySign(false)]
|
||||||
|
//[assembly: AssemblyKeyFile("")]
|
||||||
|
|
||||||
87
OpenRA.Renderer.Gl/Shader.cs
Normal file
87
OpenRA.Renderer.Gl/Shader.cs
Normal file
@@ -0,0 +1,87 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see LICENSE.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using OpenRA.FileFormats;
|
||||||
|
using OpenRA.FileFormats.Graphics;
|
||||||
|
using Tao.Cg;
|
||||||
|
|
||||||
|
namespace OpenRA.Renderer.Glsl
|
||||||
|
{
|
||||||
|
public class Shader : IShader
|
||||||
|
{
|
||||||
|
IntPtr effect;
|
||||||
|
IntPtr technique;
|
||||||
|
GraphicsDevice dev;
|
||||||
|
|
||||||
|
public Shader(GraphicsDevice dev, string name)
|
||||||
|
{
|
||||||
|
this.dev = dev;
|
||||||
|
string code;
|
||||||
|
using (var file = new StreamReader(FileSystem.Open("cg{0}{1}.fx".F(Path.DirectorySeparatorChar, name))))
|
||||||
|
code = file.ReadToEnd();
|
||||||
|
effect = Tao.Cg.Cg.cgCreateEffect(dev.cgContext, code, null);
|
||||||
|
|
||||||
|
if (effect == IntPtr.Zero)
|
||||||
|
{
|
||||||
|
var err = Tao.Cg.Cg.cgGetErrorString(Tao.Cg.Cg.cgGetError());
|
||||||
|
var results = Tao.Cg.Cg.cgGetLastListing(dev.cgContext);
|
||||||
|
throw new InvalidOperationException(
|
||||||
|
string.Format("Cg compile failed ({0}):\n{1}", err, results));
|
||||||
|
}
|
||||||
|
|
||||||
|
technique = Tao.Cg.Cg.cgGetFirstTechnique(effect);
|
||||||
|
if (technique == IntPtr.Zero)
|
||||||
|
throw new InvalidOperationException("No techniques");
|
||||||
|
while (Tao.Cg.Cg.cgValidateTechnique(technique) == 0)
|
||||||
|
{
|
||||||
|
technique = Tao.Cg.Cg.cgGetNextTechnique(technique);
|
||||||
|
if (technique == IntPtr.Zero)
|
||||||
|
throw new InvalidOperationException("No valid techniques");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Render(Action a)
|
||||||
|
{
|
||||||
|
Tao.Cg.CgGl.cgGLEnableProfile(dev.vertexProfile);
|
||||||
|
Tao.Cg.CgGl.cgGLEnableProfile(dev.fragmentProfile);
|
||||||
|
|
||||||
|
var pass = Tao.Cg.Cg.cgGetFirstPass(technique);
|
||||||
|
while (pass != IntPtr.Zero)
|
||||||
|
{
|
||||||
|
Tao.Cg.Cg.cgSetPassState(pass);
|
||||||
|
a();
|
||||||
|
Tao.Cg.Cg.cgResetPassState(pass);
|
||||||
|
pass = Tao.Cg.Cg.cgGetNextPass(pass);
|
||||||
|
}
|
||||||
|
|
||||||
|
Tao.Cg.CgGl.cgGLDisableProfile(dev.fragmentProfile);
|
||||||
|
Tao.Cg.CgGl.cgGLDisableProfile(dev.vertexProfile);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetValue(string name, ITexture t)
|
||||||
|
{
|
||||||
|
var texture = (Texture)t;
|
||||||
|
var param = Tao.Cg.Cg.cgGetNamedEffectParameter(effect, name);
|
||||||
|
if (param != IntPtr.Zero && texture != null)
|
||||||
|
Tao.Cg.CgGl.cgGLSetupSampler(param, texture.texture);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetValue(string name, float x, float y)
|
||||||
|
{
|
||||||
|
var param = Tao.Cg.Cg.cgGetNamedEffectParameter(effect, name);
|
||||||
|
if (param != IntPtr.Zero)
|
||||||
|
Tao.Cg.CgGl.cgGLSetParameter2f(param, x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Commit() { }
|
||||||
|
}
|
||||||
|
}
|
||||||
132
OpenRA.Renderer.Gl/Texture.cs
Normal file
132
OpenRA.Renderer.Gl/Texture.cs
Normal file
@@ -0,0 +1,132 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see LICENSE.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Drawing.Imaging;
|
||||||
|
using OpenRA.FileFormats.Graphics;
|
||||||
|
using Tao.OpenGl;
|
||||||
|
using System.IO;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace OpenRA.Renderer.Glsl
|
||||||
|
{
|
||||||
|
public class Texture : ITexture
|
||||||
|
{
|
||||||
|
internal int texture;
|
||||||
|
|
||||||
|
public Texture(GraphicsDevice dev)
|
||||||
|
{
|
||||||
|
Gl.glGenTextures(1, out texture);
|
||||||
|
GraphicsDevice.CheckGlError();
|
||||||
|
}
|
||||||
|
|
||||||
|
public Texture(GraphicsDevice dev, Bitmap bitmap)
|
||||||
|
{
|
||||||
|
Gl.glGenTextures(1, out texture);
|
||||||
|
GraphicsDevice.CheckGlError();
|
||||||
|
SetData(bitmap);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetData(byte[] colors, int width, int height)
|
||||||
|
{
|
||||||
|
if (!IsPowerOf2(width) || !IsPowerOf2(height))
|
||||||
|
throw new InvalidDataException("Non-power-of-two array {0}x{1}".F(width, height));
|
||||||
|
|
||||||
|
unsafe
|
||||||
|
{
|
||||||
|
fixed (byte* ptr = &colors[0])
|
||||||
|
{
|
||||||
|
IntPtr intPtr = new IntPtr((void*)ptr);
|
||||||
|
|
||||||
|
Gl.glBindTexture(Gl.GL_TEXTURE_2D, texture);
|
||||||
|
GraphicsDevice.CheckGlError();
|
||||||
|
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_BASE_LEVEL, 0);
|
||||||
|
GraphicsDevice.CheckGlError();
|
||||||
|
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAX_LEVEL, 0);
|
||||||
|
GraphicsDevice.CheckGlError();
|
||||||
|
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, width, height,
|
||||||
|
0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, intPtr);
|
||||||
|
GraphicsDevice.CheckGlError();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// An array of RGBA
|
||||||
|
public void SetData(uint[,] colors)
|
||||||
|
{
|
||||||
|
int width = colors.GetUpperBound(1) + 1;
|
||||||
|
int height = colors.GetUpperBound(0) + 1;
|
||||||
|
|
||||||
|
if (!IsPowerOf2(width) || !IsPowerOf2(height))
|
||||||
|
throw new InvalidDataException("Non-power-of-two array {0}x{1}".F(width,height));
|
||||||
|
|
||||||
|
unsafe
|
||||||
|
{
|
||||||
|
fixed (uint* ptr = &colors[0,0])
|
||||||
|
{
|
||||||
|
IntPtr intPtr = new IntPtr((void *) ptr);
|
||||||
|
|
||||||
|
Gl.glBindTexture(Gl.GL_TEXTURE_2D, texture);
|
||||||
|
GraphicsDevice.CheckGlError();
|
||||||
|
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_BASE_LEVEL, 0);
|
||||||
|
GraphicsDevice.CheckGlError();
|
||||||
|
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAX_LEVEL, 0);
|
||||||
|
GraphicsDevice.CheckGlError();
|
||||||
|
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, width, height,
|
||||||
|
0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, intPtr);
|
||||||
|
GraphicsDevice.CheckGlError();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetData(Bitmap bitmap)
|
||||||
|
{
|
||||||
|
if (!IsPowerOf2(bitmap.Width) || !IsPowerOf2(bitmap.Height))
|
||||||
|
{
|
||||||
|
//throw new InvalidOperationException( "non-power-of-2-texture" );
|
||||||
|
bitmap = new Bitmap(bitmap, new Size(NextPowerOf2(bitmap.Width), NextPowerOf2(bitmap.Height)));
|
||||||
|
}
|
||||||
|
|
||||||
|
Gl.glBindTexture(Gl.GL_TEXTURE_2D, texture);
|
||||||
|
GraphicsDevice.CheckGlError();
|
||||||
|
|
||||||
|
var bits = bitmap.LockBits(
|
||||||
|
new Rectangle(0, 0, bitmap.Width, bitmap.Height),
|
||||||
|
ImageLockMode.ReadOnly,
|
||||||
|
PixelFormat.Format32bppArgb);
|
||||||
|
|
||||||
|
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_BASE_LEVEL, 0);
|
||||||
|
GraphicsDevice.CheckGlError();
|
||||||
|
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAX_LEVEL, 0);
|
||||||
|
GraphicsDevice.CheckGlError();
|
||||||
|
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, bits.Width, bits.Height,
|
||||||
|
0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, bits.Scan0); // todo: weird strides
|
||||||
|
GraphicsDevice.CheckGlError();
|
||||||
|
|
||||||
|
bitmap.UnlockBits(bits);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IsPowerOf2(int v)
|
||||||
|
{
|
||||||
|
return (v & (v - 1)) == 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int NextPowerOf2(int v)
|
||||||
|
{
|
||||||
|
--v;
|
||||||
|
v |= v >> 1;
|
||||||
|
v |= v >> 2;
|
||||||
|
v |= v >> 4;
|
||||||
|
v |= v >> 8;
|
||||||
|
++v;
|
||||||
|
return v;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
67
OpenRA.Renderer.Gl/VertexBuffer.cs
Normal file
67
OpenRA.Renderer.Gl/VertexBuffer.cs
Normal file
@@ -0,0 +1,67 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see LICENSE.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using OpenRA.FileFormats.Graphics;
|
||||||
|
using Tao.OpenGl;
|
||||||
|
|
||||||
|
namespace OpenRA.Renderer.Glsl
|
||||||
|
{
|
||||||
|
public class VertexBuffer<T> : IVertexBuffer<T>, IDisposable
|
||||||
|
where T : struct
|
||||||
|
{
|
||||||
|
int buffer;
|
||||||
|
|
||||||
|
public VertexBuffer(GraphicsDevice dev, int size)
|
||||||
|
{
|
||||||
|
Gl.glGenBuffers(1, out buffer);
|
||||||
|
GraphicsDevice.CheckGlError();
|
||||||
|
Bind();
|
||||||
|
Gl.glBufferData(Gl.GL_ARRAY_BUFFER,
|
||||||
|
new IntPtr(Marshal.SizeOf(typeof(T)) * size),
|
||||||
|
new T[ size ],
|
||||||
|
Gl.GL_DYNAMIC_DRAW);
|
||||||
|
GraphicsDevice.CheckGlError();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetData(T[] data, int length)
|
||||||
|
{
|
||||||
|
Bind();
|
||||||
|
Gl.glBufferSubData(Gl.GL_ARRAY_BUFFER,
|
||||||
|
IntPtr.Zero,
|
||||||
|
new IntPtr(Marshal.SizeOf(typeof(T)) * length),
|
||||||
|
data);
|
||||||
|
GraphicsDevice.CheckGlError();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Bind()
|
||||||
|
{
|
||||||
|
Gl.glBindBuffer(Gl.GL_ARRAY_BUFFER, buffer);
|
||||||
|
GraphicsDevice.CheckGlError();
|
||||||
|
Gl.glVertexPointer(3, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), IntPtr.Zero);
|
||||||
|
GraphicsDevice.CheckGlError();
|
||||||
|
Gl.glTexCoordPointer(4, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), new IntPtr(12));
|
||||||
|
GraphicsDevice.CheckGlError();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool disposed;
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
if (disposed) return;
|
||||||
|
GC.SuppressFinalize(this);
|
||||||
|
Gl.glDeleteBuffers(1, ref buffer);
|
||||||
|
GraphicsDevice.CheckGlError();
|
||||||
|
disposed = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
//~VertexBuffer() { Dispose(); }
|
||||||
|
}
|
||||||
|
}
|
||||||
10
OpenRA.sln
10
OpenRA.sln
@@ -31,6 +31,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRA.Utility", "OpenRA.Ut
|
|||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRA.Renderer.Null", "OpenRA.Renderer.Null\OpenRA.Renderer.Null.csproj", "{0C4AEC1A-E7D5-4114-8CCD-3EEC82872981}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRA.Renderer.Null", "OpenRA.Renderer.Null\OpenRA.Renderer.Null.csproj", "{0C4AEC1A-E7D5-4114-8CCD-3EEC82872981}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRA.Renderer.Gl", "OpenRA.Renderer.Gl\OpenRA.Renderer.Gl.csproj", "{E9C01A96-C3E2-4772-825B-A740AC513D31}"
|
||||||
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|Any CPU = Debug|Any CPU
|
Debug|Any CPU = Debug|Any CPU
|
||||||
@@ -118,6 +120,14 @@ Global
|
|||||||
{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}.Release|Any CPU.Build.0 = Release|Any CPU
|
{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||||
{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||||
|
{E9C01A96-C3E2-4772-825B-A740AC513D31}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{E9C01A96-C3E2-4772-825B-A740AC513D31}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{E9C01A96-C3E2-4772-825B-A740AC513D31}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||||
|
{E9C01A96-C3E2-4772-825B-A740AC513D31}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||||
|
{E9C01A96-C3E2-4772-825B-A740AC513D31}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{E9C01A96-C3E2-4772-825B-A740AC513D31}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{E9C01A96-C3E2-4772-825B-A740AC513D31}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||||
|
{E9C01A96-C3E2-4772-825B-A740AC513D31}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||||
{F33337BE-CB69-4B24-850F-07D23E408DDF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{F33337BE-CB69-4B24-850F-07D23E408DDF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{F33337BE-CB69-4B24-850F-07D23E408DDF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{F33337BE-CB69-4B24-850F-07D23E408DDF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{F33337BE-CB69-4B24-850F-07D23E408DDF}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
{F33337BE-CB69-4B24-850F-07D23E408DDF}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||||
|
|||||||
Reference in New Issue
Block a user