Hack in trait modifiers. Probably not the best approach.
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@@ -18,28 +18,35 @@
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*/
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#endregion
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using OpenRA.GameRules;
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using OpenRA.Traits;
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using System.Linq;
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using System.Collections.Generic;
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using OpenRA.Mods.RA.Effects;
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namespace OpenRA.Mods.RA
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{
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public class GainsExperienceInfo : ITraitInfo
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{
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//public readonly float[] LevelThresholds = {2,4,8};
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public readonly float[] LevelThresholds = {1, 1.5f, 2};
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public object Create(Actor self) { return new GainsExperience(self); }
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//public readonly float[] CostThreshold = {2,4,8};
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public readonly float[] CostThreshold = {1, 1.5f, 2};
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public readonly float[] FirepowerModifier = {1.2f, 1.5f, 2};
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public readonly float[] ArmorModifier = {1.2f, 1.5f, 2};
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public readonly float[] SpeedModifier = {1.2f, 1.5f, 2};
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public object Create(Actor self) { return new GainsExperience(self, this); }
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}
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public class GainsExperience
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public class GainsExperience: IFirepowerModifier, ISpeedModifier, IDamageModifier
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{
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readonly Actor self;
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readonly List<float> Levels;
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public GainsExperience(Actor self)
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readonly GainsExperienceInfo Info;
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public GainsExperience(Actor self, GainsExperienceInfo info)
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{
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this.self = self;
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this.Info = info;
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System.Console.WriteLine(self.Info.Name);
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var cost = self.Info.Traits.Get<ValuedInfo>().Cost;
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Levels = self.Info.Traits.Get<GainsExperienceInfo>().LevelThresholds.Select(t => t*cost).ToList();
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Levels = Info.CostThreshold.Select(t => t*cost).ToList();
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}
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[Sync]
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@@ -61,7 +68,34 @@ namespace OpenRA.Mods.RA
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// TODO: Show an effect or play a sound or something
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System.Console.WriteLine("{0} became Level {1}",self.Info.Name, Level);
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self.World.AddFrameEndTask(w =>
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{
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w.Add(new CrateEffect(self, "speed"));
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});
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}
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}
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public float GetDamageModifier( WarheadInfo warhead )
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{
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if (Level == 0)
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return 1.0f;
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return 1/Info.ArmorModifier[Level - 1];
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}
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public float GetFirepowerModifier()
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{
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if (Level == 0)
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return 1.0f;
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return Info.FirepowerModifier[Level - 1] ;
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}
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public float GetSpeedModifier()
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{
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if (Level == 0)
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return 1.0f;
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return Info.SpeedModifier[Level - 1] ;
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}
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}
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}
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