Pause the game option.

Game is paused when PAUSE on the keyboard has been hit. It can also be unpaused this way.
This commit is contained in:
Remco van der Zon
2012-05-16 17:35:10 +02:00
parent b99e664726
commit a07697be03
6 changed files with 36 additions and 5 deletions

View File

@@ -199,7 +199,18 @@ namespace OpenRA
{
return new Order("HandshakeResponse", null, false) { IsImmediate = true, TargetString = text };
}
public static Order PauseRequest()
{
return new Order("PauseRequest", null, false) { IsImmediate = true, TargetString="" }; //TODO: targetbool?
}
public static Order PauseGame()
{
return new Order("PauseGame", null, false) { IsImmediate = true, TargetString=""}; //TODO: targetbool?
}
public static Order Command(string text)
{
return new Order("Command", null, false) { IsImmediate = true, TargetString = text };

View File

@@ -36,6 +36,7 @@ namespace OpenRA.Network
public int LastTickTime = Environment.TickCount;
public bool GameStarted { get { return NetFrameNumber != 0; } }
public bool GamePaused {get; set;}
public IConnection Connection { get; private set; }
public readonly int SyncHeaderSize = 9;

View File

@@ -94,6 +94,12 @@ namespace OpenRA.Network
Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map, false);
break;
}
case "PauseGame":
{
orderManager.GamePaused = !orderManager.GamePaused;
break;
}
case "HandshakeRequest":
{