Add copy/paste to the map editor.

This commit is contained in:
Paul Chote
2015-11-04 19:45:20 +00:00
parent 1c06297ff7
commit a081321790
15 changed files with 348 additions and 13 deletions

View File

@@ -0,0 +1,174 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Orders;
using OpenRA.Primitives;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets
{
public sealed class EditorCopyPasteBrush : IEditorBrush
{
enum State { SelectFirst, SelectSecond, Paste }
readonly WorldRenderer worldRenderer;
readonly EditorViewportControllerWidget editorWidget;
readonly EditorSelectionLayer selectionLayer;
readonly EditorActorLayer editorLayer;
State state;
CPos start;
CPos end;
public EditorCopyPasteBrush(EditorViewportControllerWidget editorWidget, WorldRenderer wr)
{
this.editorWidget = editorWidget;
worldRenderer = wr;
selectionLayer = wr.World.WorldActor.Trait<EditorSelectionLayer>();
editorLayer = wr.World.WorldActor.Trait<EditorActorLayer>();
}
public bool HandleMouseInput(MouseInput mi)
{
// Exclusively uses left and right mouse buttons, but nothing else
if (mi.Button != MouseButton.Left && mi.Button != MouseButton.Right)
return false;
if (mi.Button == MouseButton.Right)
{
if (mi.Event == MouseInputEvent.Up)
{
editorWidget.ClearBrush();
return true;
}
return false;
}
if (mi.Button == MouseButton.Left && (mi.Event == MouseInputEvent.Up || mi.Event == MouseInputEvent.Down))
{
var cell = worldRenderer.Viewport.ViewToWorld(mi.Location);
switch (state)
{
case State.SelectFirst:
if (mi.Event != MouseInputEvent.Down)
break;
start = cell;
selectionLayer.SetCopyRegion(start, end);
state = State.SelectSecond;
break;
case State.SelectSecond:
if (mi.Event != MouseInputEvent.Up)
break;
end = cell;
selectionLayer.SetCopyRegion(start, end);
state = State.Paste;
break;
case State.Paste:
{
var gridType = worldRenderer.World.Map.Grid.Type;
var source = CellRegion.BoundingRegion(gridType, new[] { start, end });
Copy(source, cell - end);
editorWidget.ClearBrush();
break;
}
}
return true;
}
return false;
}
void Copy(CellRegion source, CVec offset)
{
var gridType = worldRenderer.World.Map.Grid.Type;
var mapTiles = worldRenderer.World.Map.MapTiles.Value;
var mapHeight = worldRenderer.World.Map.MapHeight.Value;
var mapResources = worldRenderer.World.Map.MapResources.Value;
var dest = new CellRegion(gridType, source.TopLeft + offset, source.BottomRight + offset);
var previews = new Dictionary<string, ActorReference>();
var tiles = new Dictionary<CPos, Tuple<TerrainTile, ResourceTile, byte>>();
foreach (var cell in source)
{
if (!mapTiles.Contains(cell) || !mapTiles.Contains(cell + offset))
continue;
tiles.Add(cell + offset, Tuple.Create(mapTiles[cell], mapResources[cell], mapHeight[cell]));
foreach (var preview in editorLayer.PreviewsAt(cell))
{
if (previews.ContainsKey(preview.ID))
continue;
var copy = preview.Export();
if (copy.InitDict.Contains<LocationInit>())
{
var location = copy.InitDict.Get<LocationInit>();
copy.InitDict.Remove(location);
copy.InitDict.Add(new LocationInit(location.Value(worldRenderer.World) + offset));
}
previews.Add(preview.ID, copy);
}
}
foreach (var kv in tiles)
{
mapTiles[kv.Key] = kv.Value.Item1;
mapResources[kv.Key] = kv.Value.Item2;
mapHeight[kv.Key] = kv.Value.Item3;
}
var removeActors = dest.SelectMany(editorLayer.PreviewsAt).Distinct().ToList();
foreach (var preview in removeActors)
editorLayer.Remove(preview);
foreach (var kv in previews)
editorLayer.Add(kv.Value);
}
public void Tick()
{
var cell = worldRenderer.Viewport.ViewToWorld(Viewport.LastMousePos);
if (state == State.Paste)
{
selectionLayer.SetPasteRegion(cell + (start - end), cell);
return;
}
if (state == State.SelectFirst)
start = end = cell;
else if (state == State.SelectSecond)
end = cell;
selectionLayer.SetCopyRegion(start, end);
}
public void Dispose()
{
selectionLayer.Clear();
}
}
}