Add copy/paste to the map editor.

This commit is contained in:
Paul Chote
2015-11-04 19:45:20 +00:00
parent 1c06297ff7
commit a081321790
15 changed files with 348 additions and 13 deletions

View File

@@ -161,5 +161,10 @@ namespace OpenRA.Mods.Common.Traits
.SelectMany(rpi => rpi.RenderPreview(init))
.ToArray();
}
public ActorReference Export()
{
return new ActorReference(actor.Type, actor.Save().ToDictionary());
}
}
}

View File

@@ -0,0 +1,105 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Required for the map editor to work. Attach this to the world actor.")]
public class EditorSelectionLayerInfo : ITraitInfo
{
[PaletteReference]
[Desc("Palette to use for rendering the placement sprite.")]
public readonly string Palette = "terrain";
[Desc("Sequence image where the selection overlay types are defined.")]
public readonly string Image = "editor-overlay";
[SequenceReference("Image")]
[Desc("Sequence to use for the copy overlay.")]
public readonly string CopySequence = "copy";
[SequenceReference("Image")]
[Desc("Sequence to use for the paste overlay.")]
public readonly string PasteSequence = "paste";
public virtual object Create(ActorInitializer init) { return new EditorSelectionLayer(init.Self, this); }
}
public class EditorSelectionLayer : IWorldLoaded, IPostRender
{
readonly EditorSelectionLayerInfo info;
readonly Map map;
readonly Sprite copySprite;
readonly Sprite pasteSprite;
PaletteReference palette;
public CellRegion CopyRegion { get; private set; }
public CellRegion PasteRegion { get; private set; }
public EditorSelectionLayer(Actor self, EditorSelectionLayerInfo info)
{
if (self.World.Type != WorldType.Editor)
return;
this.info = info;
map = self.World.Map;
copySprite = map.SequenceProvider.GetSequence(info.Image, info.CopySequence).GetSprite(0);
pasteSprite = map.SequenceProvider.GetSequence(info.Image, info.PasteSequence).GetSprite(0);
}
public void WorldLoaded(World w, WorldRenderer wr)
{
if (w.Type != WorldType.Editor)
return;
palette = wr.Palette(info.Palette);
}
public void SetCopyRegion(CPos start, CPos end)
{
CopyRegion = CellRegion.BoundingRegion(map.Grid.Type, new[] { start, end });
}
public void SetPasteRegion(CPos start, CPos end)
{
PasteRegion = CellRegion.BoundingRegion(map.Grid.Type, new[] { start, end });
}
public void Clear()
{
CopyRegion = PasteRegion = null;
}
public void RenderAfterWorld(WorldRenderer wr, Actor self)
{
if (wr.World.Type != WorldType.Editor)
return;
if (CopyRegion != null)
foreach (var c in CopyRegion)
new SpriteRenderable(copySprite, wr.World.Map.CenterOfCell(c),
WVec.Zero, -511, palette, 1f, true).PrepareRender(wr).Render(wr);
if (PasteRegion != null)
foreach (var c in PasteRegion)
new SpriteRenderable(pasteSprite, wr.World.Map.CenterOfCell(c),
WVec.Zero, -511, palette, 1f, true).PrepareRender(wr).Render(wr);
}
}
}