Use INotifyOwnerChanged for updating internal references.
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@@ -18,7 +18,7 @@ namespace OpenRA.Mods.RA.Power
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public object Create(ActorInitializer init) { return new AffectedByPowerOutage(init.self); }
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}
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public class AffectedByPowerOutage : INotifyCapture, ISelectionBar, IPowerModifier, IDisable
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public class AffectedByPowerOutage : INotifyOwnerChanged, ISelectionBar, IPowerModifier, IDisable
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{
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PowerManager playerPower;
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@@ -50,7 +50,7 @@ namespace OpenRA.Mods.RA.Power
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get { return playerPower.PowerOutageRemainingTicks > 0; }
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}
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public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
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public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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{
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playerPower = newOwner.PlayerActor.Trait<PowerManager>();
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}
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