Use INotifyOwnerChanged for updating internal references.
This commit is contained in:
@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
}
|
||||
}
|
||||
|
||||
class RenderBuildingSilo : RenderBuilding, INotifyBuildComplete, INotifyCapture
|
||||
class RenderBuildingSilo : RenderBuilding, INotifyBuildComplete, INotifyOwnerChanged
|
||||
{
|
||||
PlayerResources playerResources;
|
||||
|
||||
@@ -49,9 +49,10 @@ namespace OpenRA.Mods.RA.Render
|
||||
: 0);
|
||||
}
|
||||
|
||||
public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
|
||||
public override void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
|
||||
{
|
||||
playerResources = newOwner.PlayerActor.Trait<PlayerResources>();
|
||||
base.OnOwnerChanged(self, oldOwner, newOwner);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user