Use INotifyOwnerChanged for updating internal references.
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@@ -126,7 +126,7 @@ namespace OpenRA.Mods.RA.Render
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anim.OwnerChanged();
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}
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public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { UpdatePalette(); }
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public virtual void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { UpdatePalette(); }
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public void OnEffectiveOwnerChanged(Actor self, Player oldEffectiveOwner, Player newEffectiveOwner) { UpdatePalette(); }
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public virtual IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
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