diff --git a/OpenRA.Mods.TS/OpenRA.Mods.TS.csproj b/OpenRA.Mods.TS/OpenRA.Mods.TS.csproj
index 1b40518b05..14bab04b9a 100644
--- a/OpenRA.Mods.TS/OpenRA.Mods.TS.csproj
+++ b/OpenRA.Mods.TS/OpenRA.Mods.TS.csproj
@@ -74,7 +74,6 @@
-
diff --git a/OpenRA.Mods.TS/Traits/Render/WithVoxelWaterBody.cs b/OpenRA.Mods.TS/Traits/Render/WithVoxelWaterBody.cs
deleted file mode 100644
index 700c5e566c..0000000000
--- a/OpenRA.Mods.TS/Traits/Render/WithVoxelWaterBody.cs
+++ /dev/null
@@ -1,82 +0,0 @@
-#region Copyright & License Information
-/*
- * Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
- * This file is part of OpenRA, which is free software. It is made
- * available to you under the terms of the GNU General Public License
- * as published by the Free Software Foundation, either version 3 of
- * the License, or (at your option) any later version. For more
- * information, see COPYING.
- */
-#endregion
-
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using OpenRA.Graphics;
-using OpenRA.Mods.Common.Graphics;
-using OpenRA.Mods.Common.Traits;
-using OpenRA.Mods.Common.Traits.Render;
-using OpenRA.Traits;
-
-namespace OpenRA.Mods.TS.Traits.Render
-{
- public class WithVoxelWaterBodyInfo : ITraitInfo, IRenderActorPreviewVoxelsInfo, Requires
- {
- public readonly string WaterSequence = "water";
- public readonly string LandSequence = "idle";
-
- public object Create(ActorInitializer init) { return new WithVoxelWaterBody(init.Self, this); }
-
- public IEnumerable RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p)
- {
- var sequence = LandSequence;
- if (init.Contains())
- {
- var location = init.Get().Value(init.World);
- var onWater = init.World.Map.GetTerrainInfo(location).IsWater;
- sequence = onWater ? WaterSequence : LandSequence;
- }
-
- var body = init.Actor.TraitInfo();
- var voxel = VoxelProvider.GetVoxel(image, sequence);
- yield return new VoxelAnimation(voxel, () => WVec.Zero,
- () => new[] { body.QuantizeOrientation(orientation, facings) },
- () => false, () => 0);
- }
- }
-
- public class WithVoxelWaterBody : IAutoSelectionSize
- {
- readonly Actor self;
- readonly int2 size;
-
- bool OverWater { get { return self.World.Map.GetTerrainInfo(self.Location).IsWater; } }
-
- public WithVoxelWaterBody(Actor self, WithVoxelWaterBodyInfo info)
- {
- this.self = self;
-
- var body = self.Trait();
- var rv = self.Trait();
-
- var landVoxel = VoxelProvider.GetVoxel(rv.Image, info.LandSequence);
- rv.Add(new VoxelAnimation(landVoxel, () => WVec.Zero,
- () => new[] { body.QuantizeOrientation(self, self.Orientation) },
- () => OverWater,
- () => 0));
-
- // Selection size
- var rvi = self.Info.TraitInfo();
- var s = (int)(rvi.Scale * landVoxel.Size.Aggregate(Math.Max));
- size = new int2(s, s);
-
- var waterVoxel = VoxelProvider.GetVoxel(rv.Image, info.WaterSequence);
- rv.Add(new VoxelAnimation(waterVoxel, () => WVec.Zero,
- () => new[] { body.QuantizeOrientation(self, self.Orientation) },
- () => !OverWater,
- () => 0));
- }
-
- public int2 SelectionSize(Actor self) { return size; }
- }
-}