From a0926a49ec089d180db51ebd03ac25030be63b8a Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Sun, 30 Jan 2011 17:38:34 +1300 Subject: [PATCH] hack around bad interaction between firing anims and idle anims finishing --- OpenRA.Mods.RA/IdleAnimation.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/OpenRA.Mods.RA/IdleAnimation.cs b/OpenRA.Mods.RA/IdleAnimation.cs index c42ba51fc9..09ba0be23c 100644 --- a/OpenRA.Mods.RA/IdleAnimation.cs +++ b/OpenRA.Mods.RA/IdleAnimation.cs @@ -58,12 +58,11 @@ namespace OpenRA.Mods.RA if (ri.anim.HasSequence(sequence)) { - var previousSequence = ri.anim.CurrentSequence.Name; ri.anim.PlayThen(sequence, () => { state = IdleState.None; - ri.anim.PlayRepeating(previousSequence); + ri.anim.PlayRepeating("stand"); }); } else