Fix warfactory roof glitch

This commit is contained in:
Paul Chote
2011-04-17 20:02:02 +12:00
parent 5adc90a76e
commit a0941db61b
5 changed files with 26 additions and 17 deletions

View File

@@ -47,11 +47,11 @@ namespace OpenRA.Mods.RA.Render
// Work around a bogus crash
anim.PlayRepeating( NormalizeSequence(self, "idle") );
// Can't call Complete() directly from ctor because other traits haven't been inited yet
if (self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation && !init.Contains<SkipMakeAnimsInit>())
self.QueueActivity(new MakeAnimation(self));
// Can't call Complete() from ctor because other traits haven't been inited yet
self.QueueActivity(new CallFunc(() => Complete(self)));
self.QueueActivity(new MakeAnimation(self, () => Complete(self)));
else
self.QueueActivity(new CallFunc(() => Complete(self)));
}
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)

View File

@@ -44,18 +44,22 @@ namespace OpenRA.Mods.RA.Render
bool isOpen;
[Sync]
int2 openExit;
bool buildComplete;
public RenderBuildingWarFactory(ActorInitializer init, RenderBuildingInfo info)
: base(init, info)
{
roof = new Animation(GetImage(init.self));
var offset = new RenderSimple.AnimationWithOffset( roof ) { ZOffset = 24 };
offset.DisableFunc = () => !buildComplete;
anims.Add("roof", offset);
}
public void BuildingComplete( Actor self )
{
roof.Play(NormalizeSequence(self,
self.GetDamageState() > DamageState.Heavy ? "damaged-idle-top" : "idle-top"));
self.Trait<RenderSimple>().anims.Add( "roof", new RenderSimple.AnimationWithOffset( roof ) { ZOffset = 24 } );
buildComplete = true;
}
public override void Tick(Actor self)
@@ -89,7 +93,7 @@ namespace OpenRA.Mods.RA.Render
public void Selling(Actor self)
{
self.Trait<RenderSimple>().anims.Remove("roof");
anims.Remove("roof");
}
public void Sold(Actor self) { }