Fix warfactory roof glitch
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@@ -47,11 +47,11 @@ namespace OpenRA.Mods.RA.Render
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// Work around a bogus crash
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anim.PlayRepeating( NormalizeSequence(self, "idle") );
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// Can't call Complete() directly from ctor because other traits haven't been inited yet
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if (self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation && !init.Contains<SkipMakeAnimsInit>())
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self.QueueActivity(new MakeAnimation(self));
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// Can't call Complete() from ctor because other traits haven't been inited yet
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self.QueueActivity(new CallFunc(() => Complete(self)));
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self.QueueActivity(new MakeAnimation(self, () => Complete(self)));
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else
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self.QueueActivity(new CallFunc(() => Complete(self)));
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}
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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