Fix warfactory roof glitch
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@@ -44,18 +44,22 @@ namespace OpenRA.Mods.RA.Render
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bool isOpen;
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[Sync]
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int2 openExit;
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bool buildComplete;
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public RenderBuildingWarFactory(ActorInitializer init, RenderBuildingInfo info)
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: base(init, info)
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{
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roof = new Animation(GetImage(init.self));
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var offset = new RenderSimple.AnimationWithOffset( roof ) { ZOffset = 24 };
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offset.DisableFunc = () => !buildComplete;
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anims.Add("roof", offset);
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}
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public void BuildingComplete( Actor self )
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{
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roof.Play(NormalizeSequence(self,
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self.GetDamageState() > DamageState.Heavy ? "damaged-idle-top" : "idle-top"));
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self.Trait<RenderSimple>().anims.Add( "roof", new RenderSimple.AnimationWithOffset( roof ) { ZOffset = 24 } );
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buildComplete = true;
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}
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public override void Tick(Actor self)
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@@ -89,7 +93,7 @@ namespace OpenRA.Mods.RA.Render
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public void Selling(Actor self)
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{
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self.Trait<RenderSimple>().anims.Remove("roof");
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anims.Remove("roof");
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}
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public void Sold(Actor self) { }
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