Fix warfactory roof glitch

This commit is contained in:
Paul Chote
2011-04-17 20:02:02 +12:00
parent 5adc90a76e
commit a0941db61b
5 changed files with 26 additions and 17 deletions

View File

@@ -44,18 +44,22 @@ namespace OpenRA.Mods.RA.Render
bool isOpen;
[Sync]
int2 openExit;
bool buildComplete;
public RenderBuildingWarFactory(ActorInitializer init, RenderBuildingInfo info)
: base(init, info)
{
roof = new Animation(GetImage(init.self));
var offset = new RenderSimple.AnimationWithOffset( roof ) { ZOffset = 24 };
offset.DisableFunc = () => !buildComplete;
anims.Add("roof", offset);
}
public void BuildingComplete( Actor self )
{
roof.Play(NormalizeSequence(self,
self.GetDamageState() > DamageState.Heavy ? "damaged-idle-top" : "idle-top"));
self.Trait<RenderSimple>().anims.Add( "roof", new RenderSimple.AnimationWithOffset( roof ) { ZOffset = 24 } );
buildComplete = true;
}
public override void Tick(Actor self)
@@ -89,7 +93,7 @@ namespace OpenRA.Mods.RA.Render
public void Selling(Actor self)
{
self.Trait<RenderSimple>().anims.Remove("roof");
anims.Remove("roof");
}
public void Sold(Actor self) { }