Fix warfactory roof glitch
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@@ -13,17 +13,20 @@ using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using System;
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namespace OpenRA.Mods.RA.Activities
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{
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class MakeAnimation : Activity
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{
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readonly bool Reversed;
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readonly Action OnComplete;
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public MakeAnimation(Actor self) : this(self, false) {}
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public MakeAnimation(Actor self, bool reversed)
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public MakeAnimation(Actor self, Action onComplete) : this(self, false, onComplete) {}
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public MakeAnimation(Actor self, bool reversed, Action onComplete)
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{
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Reversed = reversed;
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OnComplete = onComplete;
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}
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bool complete = false;
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@@ -41,11 +44,10 @@ namespace OpenRA.Mods.RA.Activities
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foreach (var s in bi.SellSounds)
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Sound.PlayToPlayer(self.Owner, s, self.CenterLocation);
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// PlayCustomAnim is required to stop a frame of the normal state after the anim completes
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rb.PlayCustomAnimBackwards(self, "make", () => {rb.PlayCustomAnim(self, "make"); complete = true;});
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rb.PlayCustomAnimBackwards(self, "make", () => { OnComplete(); complete = true;});
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}
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else
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rb.PlayCustomAnimThen(self, "make", () => complete = true);
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rb.PlayCustomAnimThen(self, "make", () => { OnComplete(); complete = true;});
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}
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return complete ? NextActivity : this;
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}
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@@ -47,10 +47,10 @@ namespace OpenRA.Mods.RA.Render
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// Work around a bogus crash
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anim.PlayRepeating( NormalizeSequence(self, "idle") );
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// Can't call Complete() directly from ctor because other traits haven't been inited yet
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if (self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation && !init.Contains<SkipMakeAnimsInit>())
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self.QueueActivity(new MakeAnimation(self));
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// Can't call Complete() from ctor because other traits haven't been inited yet
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self.QueueActivity(new MakeAnimation(self, () => Complete(self)));
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else
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self.QueueActivity(new CallFunc(() => Complete(self)));
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}
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@@ -45,17 +45,21 @@ namespace OpenRA.Mods.RA.Render
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[Sync]
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int2 openExit;
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bool buildComplete;
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public RenderBuildingWarFactory(ActorInitializer init, RenderBuildingInfo info)
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: base(init, info)
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{
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roof = new Animation(GetImage(init.self));
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var offset = new RenderSimple.AnimationWithOffset( roof ) { ZOffset = 24 };
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offset.DisableFunc = () => !buildComplete;
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anims.Add("roof", offset);
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}
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public void BuildingComplete( Actor self )
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{
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roof.Play(NormalizeSequence(self,
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self.GetDamageState() > DamageState.Heavy ? "damaged-idle-top" : "idle-top"));
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self.Trait<RenderSimple>().anims.Add( "roof", new RenderSimple.AnimationWithOffset( roof ) { ZOffset = 24 } );
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buildComplete = true;
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}
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public override void Tick(Actor self)
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@@ -89,7 +93,7 @@ namespace OpenRA.Mods.RA.Render
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public void Selling(Actor self)
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{
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self.Trait<RenderSimple>().anims.Remove("roof");
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anims.Remove("roof");
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}
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public void Sold(Actor self) { }
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@@ -30,13 +30,15 @@ namespace OpenRA.Mods.RA
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if (order.OrderString == "Sell" && !selling)
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{
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selling = true;
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self.CancelActivity();
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if (self.HasTrait<RenderBuilding>() && self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation)
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self.QueueActivity(new MakeAnimation(self, true));
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foreach( var ns in self.TraitsImplementing<INotifySold>() )
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ns.Selling( self );
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self.CancelActivity();
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var rb = self.TraitOrDefault<RenderBuilding>();
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if (rb != null && self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation)
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self.QueueActivity(new MakeAnimation(self, true, () => rb.PlayCustomAnim(self, "make")));
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self.QueueActivity(new Sell());
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}
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}
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@@ -80,8 +80,9 @@ namespace OpenRA.Mods.RA
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if (self.HasTrait<IFacing>())
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self.QueueActivity(new Turn(Info.Facing));
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if (self.HasTrait<RenderBuilding>() && self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation)
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self.QueueActivity(new MakeAnimation(self, true));
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var rb = self.TraitOrDefault<RenderBuilding>();
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if (rb != null && self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation)
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self.QueueActivity(new MakeAnimation(self, true, () => rb.PlayCustomAnim(self, "make")));
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self.QueueActivity(new Transform(self, Info.IntoActor) {Offset = Info.Offset, Facing = Info.Facing, Sounds = Info.TransformSounds});
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}
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