Radar takes into account visibility under fog
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@@ -21,7 +21,7 @@ namespace OpenRA.Traits
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public object Create( ActorInitializer init ) { return new RadarColorFromTerrain(init.self,Terrain); }
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}
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public class RadarColorFromTerrain : IRadarSignatureModifier
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public class RadarColorFromTerrain : IRadarColorModifier
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{
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Color c;
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public RadarColorFromTerrain(Actor self, string terrain)
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@@ -29,6 +29,7 @@ namespace OpenRA.Traits
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c = self.World.TileSet.Terrain[terrain].Color;
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}
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public bool VisibleOnRadar(Actor self) { return true; }
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public Color RadarColorOverride(Actor self)
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{
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return c;
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