Radar takes into account visibility under fog

This commit is contained in:
Paul Chote
2010-07-22 20:26:19 +12:00
parent f7212ef757
commit a09a6997b4
6 changed files with 28 additions and 13 deletions

View File

@@ -21,7 +21,7 @@ namespace OpenRA.Traits
public object Create( ActorInitializer init ) { return new RadarColorFromTerrain(init.self,Terrain); }
}
public class RadarColorFromTerrain : IRadarSignatureModifier
public class RadarColorFromTerrain : IRadarColorModifier
{
Color c;
public RadarColorFromTerrain(Actor self, string terrain)
@@ -29,6 +29,7 @@ namespace OpenRA.Traits
c = self.World.TileSet.Terrain[terrain].Color;
}
public bool VisibleOnRadar(Actor self) { return true; }
public Color RadarColorOverride(Actor self)
{
return c;