use different Nod/GDI icons for shared actors

This commit is contained in:
Matthias Mailänder
2015-07-26 18:23:42 +02:00
parent 68b7359664
commit a0c02d5710
7 changed files with 300 additions and 26 deletions

View File

@@ -28,6 +28,11 @@ E1:
AttackSequence: shoot
ProducibleWithLevel:
Prerequisites: barracks.upgraded
RenderSprites:
Image: e1.gdi
RaceImages:
gdi: e1.gdi
nod: e1.nod
ENGINEER:
Inherits: ^Soldier
@@ -54,4 +59,9 @@ ENGINEER:
CaptureTypes: building
-AutoTarget:
-GainsExperience:
RenderSprites:
Image: engineer.gdi
RaceImages:
gdi: engineer.gdi
nod: engineer.nod

View File

@@ -97,6 +97,11 @@ PROC:
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 134, 122, 0, -18
RenderBuilding:
Image: proc.gdi
RaceImages:
gdi: proc.gdi
nod: proc.nod
GASILO:
Inherits: ^Building
@@ -123,6 +128,10 @@ GASILO:
Range: 4c0
-RenderBuilding:
RenderBuildingSilo:
Image: gasilo.gdi
RaceImages:
gdi: gasilo.gdi
nod: gasilo.nod
WithIdleOverlay@UNDERLAY:
Sequence: idle-underlay
WithIdleOverlay@LIGHTS:

View File

@@ -79,4 +79,9 @@ NAPULS:
Amount: -150
SelectionDecorations:
VisualBounds: 78, 54, 0, -12
RenderBuilding:
Image: napuls.gdi
RaceImages:
gdi: napuls.gdi
nod: napuls.nod

View File

@@ -32,6 +32,11 @@ MCV:
Voice: Move
SelectionDecorations:
VisualBounds: 42,42
RenderSprites:
Image: mcv.gdi
RaceImages:
gdi: mcv.gdi
nod: mcv.nod
HARV:
Inherits: ^VoxelTank
@@ -87,6 +92,11 @@ HARV:
Palette: effect
SelectionDecorations:
VisualBounds: 36,36
RenderSprites:
Image: harv.gdi
RaceImages:
gdi: harv.gdi
nod: harv.nod
LPST:
Inherits: ^VoxelVehicle
@@ -114,6 +124,11 @@ LPST:
TransformSounds:
NoTransformSounds:
Voice: Move
RenderSprites:
Image: lpst.gdi
RaceImages:
gdi: lpst.gdi
nod: lpst.nod
GGHUNT:
Inherits: ^Vehicle