use different Nod/GDI icons for shared actors
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@@ -28,6 +28,11 @@ E1:
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AttackSequence: shoot
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ProducibleWithLevel:
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Prerequisites: barracks.upgraded
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RenderSprites:
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Image: e1.gdi
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RaceImages:
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gdi: e1.gdi
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nod: e1.nod
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ENGINEER:
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Inherits: ^Soldier
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@@ -54,4 +59,9 @@ ENGINEER:
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CaptureTypes: building
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-AutoTarget:
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-GainsExperience:
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RenderSprites:
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Image: engineer.gdi
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RaceImages:
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gdi: engineer.gdi
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nod: engineer.nod
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@@ -97,6 +97,11 @@ PROC:
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ProvidesPrerequisite@buildingname:
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SelectionDecorations:
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VisualBounds: 134, 122, 0, -18
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RenderBuilding:
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Image: proc.gdi
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RaceImages:
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gdi: proc.gdi
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nod: proc.nod
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GASILO:
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Inherits: ^Building
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@@ -123,6 +128,10 @@ GASILO:
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Range: 4c0
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-RenderBuilding:
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RenderBuildingSilo:
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Image: gasilo.gdi
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RaceImages:
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gdi: gasilo.gdi
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nod: gasilo.nod
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WithIdleOverlay@UNDERLAY:
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Sequence: idle-underlay
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WithIdleOverlay@LIGHTS:
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@@ -79,4 +79,9 @@ NAPULS:
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Amount: -150
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SelectionDecorations:
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VisualBounds: 78, 54, 0, -12
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RenderBuilding:
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Image: napuls.gdi
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RaceImages:
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gdi: napuls.gdi
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nod: napuls.nod
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@@ -32,6 +32,11 @@ MCV:
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Voice: Move
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SelectionDecorations:
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VisualBounds: 42,42
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RenderSprites:
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Image: mcv.gdi
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RaceImages:
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gdi: mcv.gdi
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nod: mcv.nod
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HARV:
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Inherits: ^VoxelTank
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@@ -87,6 +92,11 @@ HARV:
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Palette: effect
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SelectionDecorations:
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VisualBounds: 36,36
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RenderSprites:
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Image: harv.gdi
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RaceImages:
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gdi: harv.gdi
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nod: harv.nod
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LPST:
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Inherits: ^VoxelVehicle
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@@ -114,6 +124,11 @@ LPST:
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TransformSounds:
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NoTransformSounds:
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Voice: Move
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RenderSprites:
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Image: lpst.gdi
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RaceImages:
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gdi: lpst.gdi
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nod: lpst.nod
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GGHUNT:
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Inherits: ^Vehicle
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