Ignore modifiers when applying terrain damage.
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@@ -142,10 +142,10 @@ namespace OpenRA.Mods.D2k.Traits.Buildings
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if (!info.StartOnThreshold)
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return;
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// Start with maximum damage applied
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// Start with maximum damage applied, ignoring modifiers like player handicap
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var delta = health.HP - damageThreshold;
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if (delta > 0)
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self.InflictDamage(self.World.WorldActor, new Damage(delta, info.DamageTypes));
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health.InflictDamage(self, self.World.WorldActor, new Damage(delta, info.DamageTypes), true);
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}
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void ITick.Tick(Actor self)
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@@ -153,7 +153,8 @@ namespace OpenRA.Mods.D2k.Traits.Buildings
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if (totalTiles == safeTiles || health.HP <= damageThreshold || --damageTicks > 0)
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return;
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self.InflictDamage(self.World.WorldActor, new Damage(info.Damage, info.DamageTypes));
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// Terrain damage should not change with modifiers like player handicap
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health.InflictDamage(self, self.World.WorldActor, new Damage(info.Damage, info.DamageTypes), true);
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damageTicks = info.DamageInterval;
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}
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}
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