Overlay with black lines for authentic ra feel

This commit is contained in:
Paul Chote
2010-08-12 19:50:55 +12:00
parent 11aed465a8
commit a0d7435550

View File

@@ -18,11 +18,14 @@ namespace OpenRA.Widgets
{
public class VqaPlayerWidget : Widget
{
Sprite videoSprite;
Sprite videoSprite, overlaySprite;
VqaReader video = null;
string cachedVideo;
float invLength;
float2 videoOrigin, videoSize;
int[,] overlay;
public bool DrawOverlay = true;
public void Load(string filename)
{
if (filename == cachedVideo)
@@ -46,6 +49,18 @@ namespace OpenRA.Widgets
var scale = Math.Min(RenderBounds.Width / video.Width, RenderBounds.Height / video.Height);
videoOrigin = new float2(RenderBounds.X + (RenderBounds.Width - scale*video.Width)/2, RenderBounds.Y + (RenderBounds.Height - scale*video.Height)/2);
videoSize = new float2(video.Width * scale, video.Height * scale);
if (!DrawOverlay)
return;
overlay = new int[2*textureSize, 2*textureSize];
var black = Color.Black.ToArgb();
for (var y = 0; y < video.Height; y++)
for (var x = 0; x < video.Width; x++)
overlay[2*y,x] = black;
overlaySprite = new Sprite(new Sheet(new Size(2*textureSize,2*textureSize)), new Rectangle( 0, 0, video.Width, 2*video.Height ), TextureChannel.Alpha);
overlaySprite.sheet.Texture.SetData(overlay);
}
bool playing = false;
@@ -72,6 +87,9 @@ namespace OpenRA.Widgets
}
}
Game.Renderer.RgbaSpriteRenderer.DrawSprite(videoSprite, videoOrigin, "chrome", videoSize);
if (DrawOverlay)
Game.Renderer.RgbaSpriteRenderer.DrawSprite(overlaySprite, videoOrigin, "chrome", videoSize);
}
public void Play()