Overlay with black lines for authentic ra feel
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@@ -18,11 +18,14 @@ namespace OpenRA.Widgets
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{
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public class VqaPlayerWidget : Widget
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{
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Sprite videoSprite;
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Sprite videoSprite, overlaySprite;
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VqaReader video = null;
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string cachedVideo;
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float invLength;
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float2 videoOrigin, videoSize;
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int[,] overlay;
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public bool DrawOverlay = true;
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public void Load(string filename)
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{
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if (filename == cachedVideo)
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@@ -46,6 +49,18 @@ namespace OpenRA.Widgets
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var scale = Math.Min(RenderBounds.Width / video.Width, RenderBounds.Height / video.Height);
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videoOrigin = new float2(RenderBounds.X + (RenderBounds.Width - scale*video.Width)/2, RenderBounds.Y + (RenderBounds.Height - scale*video.Height)/2);
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videoSize = new float2(video.Width * scale, video.Height * scale);
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if (!DrawOverlay)
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return;
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overlay = new int[2*textureSize, 2*textureSize];
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var black = Color.Black.ToArgb();
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for (var y = 0; y < video.Height; y++)
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for (var x = 0; x < video.Width; x++)
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overlay[2*y,x] = black;
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overlaySprite = new Sprite(new Sheet(new Size(2*textureSize,2*textureSize)), new Rectangle( 0, 0, video.Width, 2*video.Height ), TextureChannel.Alpha);
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overlaySprite.sheet.Texture.SetData(overlay);
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}
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bool playing = false;
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@@ -72,6 +87,9 @@ namespace OpenRA.Widgets
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}
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}
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(videoSprite, videoOrigin, "chrome", videoSize);
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if (DrawOverlay)
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(overlaySprite, videoOrigin, "chrome", videoSize);
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}
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public void Play()
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