Refactor translation files

- Add prefixes to all message keys to provide context
- Use messages with attributes for some UI elements (dropdowns, dialogs, checkboxes, menus)
- Rename some class fields for consistency with translation keys
This commit is contained in:
Ivaylo Draganov
2022-11-10 13:46:51 +02:00
committed by Paul Chote
parent 46caa2d889
commit a0f17b15ec
89 changed files with 1095 additions and 1053 deletions

View File

@@ -20,11 +20,11 @@ namespace OpenRA.Traits
{
[TranslationReference]
[Desc("Descriptive label for the fog checkbox in the lobby.")]
public readonly string FogCheckboxLabel = "fog-of-war.label";
public readonly string FogCheckboxLabel = "checkbox-fog-of-war.label";
[TranslationReference]
[Desc("Tooltip description for the fog checkbox in the lobby.")]
public readonly string FogCheckboxDescription = "fog-of-war.description";
public readonly string FogCheckboxDescription = "checkbox-fog-of-war.description";
[Desc("Default value of the fog checkbox in the lobby.")]
public readonly bool FogCheckboxEnabled = true;
@@ -40,11 +40,11 @@ namespace OpenRA.Traits
[TranslationReference]
[Desc("Descriptive label for the explored map checkbox in the lobby.")]
public readonly string ExploredMapCheckboxLabel = "explored-map.label";
public readonly string ExploredMapCheckboxLabel = "checkbox-explored-map.label";
[TranslationReference]
[Desc("Tooltip description for the explored map checkbox in the lobby.")]
public readonly string ExploredMapCheckboxDescription = "explored-map.description";
public readonly string ExploredMapCheckboxDescription = "checkbox-explored-map.description";
[Desc("Default value of the explore map checkbox in the lobby.")]
public readonly bool ExploredMapCheckboxEnabled = false;