Refactor translation files
- Add prefixes to all message keys to provide context - Use messages with attributes for some UI elements (dropdowns, dialogs, checkboxes, menus) - Rename some class fields for consistency with translation keys
This commit is contained in:
committed by
Paul Chote
parent
46caa2d889
commit
a0f17b15ec
@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Commands
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public class ChatCommands : INotifyChat
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{
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[TranslationReference("name")]
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const string InvalidCommand = "invalid-command";
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const string InvalidCommand = "notification-invalid-command";
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public Dictionary<string, IChatCommand> Commands { get; }
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@@ -24,19 +24,19 @@ namespace OpenRA.Mods.Common.Commands
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public class DebugVisualizationCommands : IChatCommand, IWorldLoaded
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{
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[TranslationReference]
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const string CombatGeometryDescription = "combat-geometry-description";
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const string CombatGeometryDescription = "description-combat-geometry";
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[TranslationReference]
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const string RenderGeometryDescription = "render-geometry-description";
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const string RenderGeometryDescription = "description-render-geometry";
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[TranslationReference]
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const string ScreenMapOverlayDescription = "screen-map-overlay-description";
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const string ScreenMapOverlayDescription = "description-screen-map-overlay";
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[TranslationReference]
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const string DepthBufferDescription = "depth-buffer-description";
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const string DepthBufferDescription = "description-depth-buffer";
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[TranslationReference]
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const string ActorTagsOverlayDescripition = "actor-tags-overlay-description";
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const string ActorTagsOverlayDescripition = "description-actor-tags-overlay";
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readonly IDictionary<string, (string Description, Action<DebugVisualizations, DeveloperMode> Handler)> commandHandlers = new Dictionary<string, (string Description, Action<DebugVisualizations, DeveloperMode> Handler)>
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{
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@@ -25,55 +25,55 @@ namespace OpenRA.Mods.Common.Commands
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public class DevCommands : IChatCommand, IWorldLoaded
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{
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[TranslationReference]
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const string CheatsDisabled = "cheats-disabled";
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const string CheatsDisabled = "notification-cheats-disabled";
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[TranslationReference]
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const string InvalidCashAmount = "invalid-cash-amount";
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const string InvalidCashAmount = "notification-invalid-cash-amount";
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[TranslationReference]
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const string ToggleVisiblityDescription = "toggle-visibility";
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const string ToggleVisiblityDescription = "description-toggle-visibility";
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[TranslationReference]
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const string GiveCashDescription = "give-cash";
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const string GiveCashDescription = "description-give-cash";
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[TranslationReference]
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const string GiveCashAllDescription = "give-cash-all";
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const string GiveCashAllDescription = "description-give-cash-all";
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[TranslationReference]
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const string InstantBuildingDescription = "instant-building";
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const string InstantBuildingDescription = "description-instant-building";
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[TranslationReference]
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const string BuildAnywhereDescription = "build-anywhere";
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const string BuildAnywhereDescription = "description-build-anywhere";
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[TranslationReference]
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const string UnlimitedPowerDescription = "unlimited-power";
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const string UnlimitedPowerDescription = "description-unlimited-power";
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[TranslationReference]
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const string EnableTechDescription = "enable-tech";
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const string EnableTechDescription = "description-enable-tech";
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[TranslationReference]
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const string FastChargeDescription = "fast-charge";
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const string FastChargeDescription = "description-fast-charge";
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[TranslationReference]
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const string DevCheatAllDescription = "dev-cheat-all";
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const string DevCheatAllDescription = "description-dev-cheat-all";
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[TranslationReference]
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const string DevCrashDescription = "dev-crash";
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const string DevCrashDescription = "description-dev-crash";
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[TranslationReference]
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const string LevelUpActorDescription = "levelup-actor";
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const string LevelUpActorDescription = "description-levelup-actor";
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[TranslationReference]
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const string PlayerExperienceDescription = "player-experience";
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const string PlayerExperienceDescription = "description-player-experience";
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[TranslationReference]
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const string PowerOutageDescription = "power-outage";
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const string PowerOutageDescription = "description-power-outage";
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[TranslationReference]
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const string KillSelectedActorsDescription = "kill-selected-actors";
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const string KillSelectedActorsDescription = "description-kill-selected-actors";
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[TranslationReference]
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const string DisposeSelectedActorsDescription = "dispose-selected-actors";
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const string DisposeSelectedActorsDescription = "description-dispose-selected-actors";
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readonly IDictionary<string, (string Description, Action<string, World> Handler)> commandHandlers = new Dictionary<string, (string, Action<string, World>)>
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{
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@@ -22,13 +22,13 @@ namespace OpenRA.Mods.Common.Commands
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public class HelpCommand : IChatCommand, IWorldLoaded
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{
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[TranslationReference]
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const string AvailableCommands = "available-commands";
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const string AvailableCommands = "notification-available-commands";
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[TranslationReference]
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const string NoDescription = "no-description";
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const string NoDescription = "description-no-description";
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[TranslationReference]
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const string HelpDescription = "help-description";
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const string HelpDescription = "description-help-description";
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readonly Dictionary<string, string> helpDescriptions;
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@@ -21,10 +21,10 @@ namespace OpenRA.Mods.Common.Commands
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public class PlayerCommands : IChatCommand, IWorldLoaded
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{
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[TranslationReference]
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const string PauseDescription = "pause-description";
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const string PauseDescription = "description-pause-description";
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[TranslationReference]
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const string SurrenderDescription = "surrender-description";
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const string SurrenderDescription = "description-surrender-description";
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World world;
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