Refactor translation files

- Add prefixes to all message keys to provide context
- Use messages with attributes for some UI elements (dropdowns, dialogs, checkboxes, menus)
- Rename some class fields for consistency with translation keys
This commit is contained in:
Ivaylo Draganov
2022-11-10 13:46:51 +02:00
committed by Paul Chote
parent 46caa2d889
commit a0f17b15ec
89 changed files with 1095 additions and 1053 deletions

View File

@@ -22,11 +22,11 @@ namespace OpenRA.Mods.Common.Traits
{
[TranslationReference]
[Desc("Descriptive label for the developer mode checkbox in the lobby.")]
public readonly string CheckboxLabel = "debug-menu.label";
public readonly string CheckboxLabel = "checkbox-debug-menu.label";
[TranslationReference]
[Desc("Tooltip description for the developer mode checkbox in the lobby.")]
public readonly string CheckboxDescription = "debug-menu.description";
public readonly string CheckboxDescription = "checkbox-debug-menu.description";
[Desc("Default value of the developer mode checkbox in the lobby.")]
public readonly bool CheckboxEnabled = false;
@@ -75,7 +75,7 @@ namespace OpenRA.Mods.Common.Traits
public class DeveloperMode : IResolveOrder, ISync, INotifyCreated, IUnlocksRenderPlayer
{
[TranslationReference("cheat", "player", "suffix")]
const string CheatUsed = "cheat-used";
const string CheatUsed = "notification-cheat-used";
readonly DeveloperModeInfo info;
public bool Enabled { get; private set; }