Refactor translation files

- Add prefixes to all message keys to provide context
- Use messages with attributes for some UI elements (dropdowns, dialogs, checkboxes, menus)
- Rename some class fields for consistency with translation keys
This commit is contained in:
Ivaylo Draganov
2022-11-10 13:46:51 +02:00
committed by Paul Chote
parent 46caa2d889
commit a0f17b15ec
89 changed files with 1095 additions and 1053 deletions

View File

@@ -20,11 +20,11 @@ namespace OpenRA.Mods.Common.Traits
{
[TranslationReference]
[Desc("Descriptive label for the ally build radius checkbox in the lobby.")]
public readonly string AllyBuildRadiusCheckboxLabel = "ally-build-radius.label";
public readonly string AllyBuildRadiusCheckboxLabel = "checkbox-ally-build-radius.label";
[TranslationReference]
[Desc("Tooltip description for the ally build radius checkbox in the lobby.")]
public readonly string AllyBuildRadiusCheckboxDescription = "ally-build-radius.description";
public readonly string AllyBuildRadiusCheckboxDescription = "checkbox-ally-build-radius.description";
[Desc("Default value of the ally build radius checkbox in the lobby.")]
public readonly bool AllyBuildRadiusCheckboxEnabled = true;
@@ -40,11 +40,11 @@ namespace OpenRA.Mods.Common.Traits
[TranslationReference]
[Desc("Tooltip description for the build radius checkbox in the lobby.")]
public readonly string BuildRadiusCheckboxLabel = "build-radius.label";
public readonly string BuildRadiusCheckboxLabel = "checkbox-build-radius.label";
[TranslationReference]
[Desc("Tooltip description for the build radius checkbox in the lobby.")]
public readonly string BuildRadiusCheckboxDescription = "build-radius.description";
public readonly string BuildRadiusCheckboxDescription = "checkbox-build-radius.description";
[Desc("Default value of the build radius checkbox in the lobby.")]
public readonly bool BuildRadiusCheckboxEnabled = true;