Refactor translation files

- Add prefixes to all message keys to provide context
- Use messages with attributes for some UI elements (dropdowns, dialogs, checkboxes, menus)
- Rename some class fields for consistency with translation keys
This commit is contained in:
Ivaylo Draganov
2022-11-10 13:46:51 +02:00
committed by Paul Chote
parent 46caa2d889
commit a0f17b15ec
89 changed files with 1095 additions and 1053 deletions

View File

@@ -27,11 +27,11 @@ namespace OpenRA.Mods.Common.Traits
[TranslationReference]
[Desc("Descriptive label for the spawn positions checkbox in the lobby.")]
public readonly string SeparateTeamSpawnsCheckboxLabel = "separate-team-spawns.label";
public readonly string SeparateTeamSpawnsCheckboxLabel = "checkbox-separate-team-spawns.label";
[TranslationReference]
[Desc("Tooltip description for the spawn positions checkbox in the lobby.")]
public readonly string SeparateTeamSpawnsCheckboxDescription = "separate-team-spawns.description";
public readonly string SeparateTeamSpawnsCheckboxDescription = "checkbox-separate-team-spawns.description";
[Desc("Default value of the spawn positions checkbox in the lobby.")]
public readonly bool SeparateTeamSpawnsCheckboxEnabled = true;