Refactor translation files

- Add prefixes to all message keys to provide context
- Use messages with attributes for some UI elements (dropdowns, dialogs, checkboxes, menus)
- Rename some class fields for consistency with translation keys
This commit is contained in:
Ivaylo Draganov
2022-11-10 13:46:51 +02:00
committed by Paul Chote
parent 46caa2d889
commit a0f17b15ec
89 changed files with 1095 additions and 1053 deletions

View File

@@ -26,11 +26,11 @@ namespace OpenRA.Mods.Common.Traits
[TranslationReference]
[Desc("Descriptive label for the starting units option in the lobby.")]
public readonly string DropdownLabel = "starting-units.label";
public readonly string DropdownLabel = "dropdown-starting-units.label";
[TranslationReference]
[Desc("Tooltip description for the starting units option in the lobby.")]
public readonly string DropdownDescription = "starting-units.description";
public readonly string DropdownDescription = "dropdown-starting-units.description";
[Desc("Prevent the starting units option from being changed in the lobby.")]
public readonly bool DropdownLocked = false;